Ok Here are my calculations for the theoretical maximum atrox treatment at title cap 5 (non doc , non fixer)
Base : 607
+18 (Library)
+10 (OT quartz rifle)
+ 3 (2 VT eggs)
+ 2 (Int buff)
+ 1 (Agility buff)
+ 0 (Sense buff)
+ 20 (Treat buff)
+ 3 (ES + FG)
+ 80 (Doc buff)
+ 28 (Med suit sleeves)
+ 10 (Gloves)
+20 (Top)
+ 14 (Skirt)
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Req 524 Psychic for ql 190 biomech all of which adds +10 to treatment
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To do this : 400 general
+ 30 (Eggs)
+ 18 (S08 sleeves) (Swap back in med suit sleeves after)
+ 12 general
+ 33 chest implant (200) (Can replace general use 200 after easily enough)
Which leaves +31 from a head implant (Easy enough) (Take out after biomech is on)
OEing occurs at 420 psychic hence with 2 eggs , you'll be ok .
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Biomech cloak (+10)
Boots (+10)
Helmet (+10)
+ 100 (machine)
This gets to 946 without any treatment implants (Or agility or intelligence , I have 1 sense in my head ) - Lets deduct the sense from my head now (-2 maybe)
Total : 941 treatment . <- Indicates a 200 general use head is unfortunately not possible till lvl 191/2) ->
Edit : Soldier quest ring + 14 - Brings us up to 955
Ok Now a treat head to get treat > 951 (Any ql really)
+ 42 Ql 200 right hand
+ 63 Eye ql 200
+ 105 (Head ql 200)
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Yields : 1156 treatment in total .
(.. Wonder how much cycling up the ladder of jobe treatment implants would yield extra )
So ql 215/216 implants are possible for the atrox at title cap .
Please tell me if you know any other ways to get this higher !
I'd be interested to hear what a nanomage doc can get up to (1208 for 220 jobe implants maybe ?!)