I would very much like to go hunting for xp outside again without having to reroll one of the other 11 boring professions..
Higher level xp hunting is a real pain having to sit through endless of team missions. At lower levels I hardly did any missions, and if I did it was strictly for equipment/cash, or whenever I needed, or felt for a mission. Now it`s hardly my only choice if I want to level my adventurer (currently level 145).
I know that this issue have been adressed somehow in the last few patches, like adding more higher lvl dyna camps and adding more xp to outside mobs. Still though fact is that people still don`t want to go outside on Rubi-ka for theire xp. Instead we go to an ugly looking bunker of some kind to gather our precious xp, even though many of us are really so tired of this (yea I know, it can`t just be me).
I don`t know exactly the situation with xp on outside mobs vs mission mobs, but I`ve heared somewhere that missions still give far more xp.. If that is right, then what is so hard by increasing xp on outside mobs drasticly so that people acctually would benefit by going outside? That way you would atleast give people an alternative to endless team missions.
And as a last comment: I can`t stress enough how important it is to have outposts where people can gather to find a group and to save and such, so you don`t have to take that long trip whenever you die..
Team missions shouldn`t be the only alternative to level your character, that gets tedious very fast, and will only harm your income in the end Funcom.Hope you see that and takes more steps to make it easier for people who want to hunt outside to acctually have a chance at it.Oh and add some variety to outside hunting as well. Don`t just add dynacamps with a boss popping up at various times.
Happy hunting!