Rules: Plz post good arguements, discussion, and/or points. No comments like "Nerf, No Nerf, and/or STFU" comments.
Right now, Aimshot and Sneak attack are inbalanced. These specials were intended to be tied into concelment. In Pvp, there is no concelment check which makes the special appear inbalanced. Example: I will use myself. lvl 187 trader. I can max out evades, max out aimshot, max out nano resistance. I can equip a +13-15% scope and go full defensive. I will then use an ithaca which has Aimshot. Under this setup, most of my opponents normal shots will miss me, most of my opponents offensive nanos will be countered. Aimshot recycles super fast and there is no way for my opponent to counter the special.
The ithaca is not the problem. Its aimshot was never intended from the start to be a special that can be executed at anytime -like fling, burst, full auto). that is why aimshot has a high multiplier when successfully executed.
The following example is based on Aimshot but can also apply to Sneak attack.
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Wuzuppp's opinion on specials that require concelment.
1) One rule to rule them all.(pvm/pvp). Both Aimshot and sneakattack are specials that were intend to be used in conjunction with concelment.
2) Full Auto was never intended to be used with concelment. And as such is based on the players attack rating to increase the multiplier - which gives certain professions an advantage with FA. Aimshot and SneakAttack multipliers are mostly effected by how many points you have in that skill and not in your attack rating. this allows very little difference in some professions having an advantage in increasing the mult. Full auto also requires a long reload. Note: For the reasons listed above Full Auto will not be part of this discussion.-FYI, its not a special tied into concelment.
3) The following is an example of how to adjust both this concelment based specials.
example: one rule for both pvm and pvp.
There should be one rule in PvM and PvP in regard to specials that are tied into concelment. I would propose that aimshot be adjusted in the following manner.
In PvM, If you are not hidden you should be able to complete an aimshot with a reduced mult. chance. If you are hidden, then the current mult. calculations apply. This allows every class to use Aimshot in pvm but if you want to increase your multiplier you have to invest in concelement. This also gives some professions an enharent advantage in specials that require concelment- such as the agent. Which is should. Right now the agent has very little advantage over other classes in Aimshot.
In PvP, The same system applies, If you are not hidden you should be able to complete an aimshot with a reduced mult. chance. If you are hidden, then the currect multiplier calculations apply. So, If you want to increase your multiplier you have to apply points into concelment. This also gives specific classes advantages in increasing the multiplier on Aimshot-ie, the agent. Which is should be. This adjustment also includes a balancing system: Perception. Now perception actually mean something in PvP. By increasing perception, you make it harder for the opponent to increase his multiplier by getting an aimshot off while hidden. But you cant stop the opponent from using aimshot. The agent has an increased chance of a hidden aimshot but the adventure has an increased chance of not beening attacked with a hidden aimshot. This makes the adventures perception buffs viable now. My proposed system has checks and balances in it. If you want to protect yourself from aimshot you can increase your perception vs. If you want to increase your multiplier with aimshot, you have to increase your concelment.
This system is a "win-win" setup. It gives you the ability to increase your multiplier and allows you to defend against high multipliers.
-my 2 cents.
Note: Im not suggesting a nerf or no nerf. Im just opening up a discussion about specails that are tied to concelement.
Plz, post your thoughts, I would really like to know what you think.