So, what I get from all this, is that there was one of those good in principle ideas to push the product onto the shelves for the day after thanksgiving.
The person making the decision didn't take into account border delays, distribution bungling, and shipping times. Nor did they take into account delay at the designer side, printing times, and the disenfranchisement of people in remote locations, like Canada, Australia and France.
Well, its not the type of lag that we experience when we are playing, but it looks like there was lag. How appropriate that this nice little idea suffered a lag death.
Maybe its our clients instead of their machine that caused it.
Animosity.
(reposted from another forum)