The new towers and landcontrol has added a strange effect on PvP. I was guarding a tower together with a friend thats a few levels higher than me here last night.
What happens is a player on the upper pvp range of my friend attacks us and there is NOTHING I can do to help. I was playing my NT at the time and NT's aint very good at healing.
What I dont understand is why cant my low level char. choose to disregard the PvP rules and attack a "too" high player If I wanted to. I do support the anti-ganking rules thats currently in place but I really would like to see an option where I waver my protection so I can help out when our towers get attacked.
I dont care if the attacker is 60+ levels over me. If we get attacked I want the option to figth back! Why cant we have pvp rules similar to the old neutral rules. A neutral could not initate pvp with clan/omnis unless attacked. Why cant we have the same rule for pvp-ranges? That way my L60 char. can choose to attach the L120 char. if only to try to help.
I'll be an easy kill but I rather get a few hits on the attacker than just standing there.