This skill should be the similar to the TMS.
But instead to reflect 75% of the damage back to the attacker, it should ...
- heal the soldier by 75% of the damage taken if the enemys attack does projectile or energy damage.
- the nano shut down should be shorter compared to TMS of the same lvl.
One example:
Soldier activates P&E AS
Soldier is getting hit with 400 proj damage
This results in healing him for 200 hp.
Soldier gets hit with 900 crit melee damage by attacker 2
This results in 900 damage, cause P&E AS does not affect melee damage