Is it possible to make the mission terminals more intuitive.
Possible split into catagories of mission rewards, like weapons, armour, nanos, Implants and Clusters and Miscellaneous.
Or possibly have class orientated subcatagories.
Have some way of pre-defining what you are looking for.
The sliders dont really work in a way that seems to help in this respect.
The amount of items available as mission loot makes pouring through all of them to get one item a real pain. Every class has its armour weapons and nanos on the mission terminal list and the clusters and implants, it takes ages to find the one item you need.
For team mission terminals - how about a specific reward for every class in the team, by entering specified destination and also the classes in group and their prefered reward, so the terminals do the searching for you and give you the mission set out by your pre-defined preferences.
One last whine on missions, im not fooled by missions being in different locations and still being of the same design as the missions in the place you begin from, maybe make missions in diferent locations give specific loot or have at least a different colour scheme.
Sorry to be a pain in the neck but - Touche'