if you're gonna use that trick, you don't even need to fly high enough to reach max falldamage. Falling from an altitude that give 300 falldamage is more than enough to do that trick.Originally posted by Sarv
well, the cap does have a dowside!!!
imagen this, booster is out, your guild has a land do control.
Uba, teah fly's right above the crontroller, all unequip yalm, fall, doc heals twice. Uba team is now right at your controller, and just bupassed alot of the defences...
And thats why i say remove it
hte damagecap was introduced because yalms were bugged, and people falling out of them died.
Same as with indoor falldamage. That is totally removed, because indoor rooms were bugged, and people fell through glitches and stuff. So they disabled indoor falldamage. It was an easy and quick way. I've had many deaths with pre-lvl 20 chars inside missions due to that. No more.
But back to the cap. I really see no reason to up the cap. Really.