I know every mp in game has probably compiled a list, but since CZ said to keep the suggestions here and out of other posts I'll do it.
firstly, mp attack pets, it goes without saying that they are very much gimped, 1 because cacodemons speed is actually slower than a globe type pet and damage is negligable since the globe pet attacks faster and makes up for it..only advantage, cacodemon has way more hp, but in a group does that really make a difference? as most mobs are dead by the time i hit the attack macro. 2. pet patching, need I even say anything here?
3 pets attack power never goes up, I think it was capped at 700 or 800 can't recall. Their damage never goes up, even as the mp levels and pumps more points into their nano skills, however, soldiers, mas, enforcers etc have their attack ratings go up as long as they are able to feed points into their appropriate skills. basically cacodemon fades out of effectiveness as you level as it can not keep up with mobs the higher ql missions you go.
Secondly. Mp attack nanos, mindscream is what I use now, can do up to 1500 damage..in reality it hits for maybe up to 900 most of the time less, around 6 to 700 points. I can fire off maybe 10 or 11 shots before having to recharge, at average damage it doesn't scratch the mob, but for some reason it send them beelining after me, and with pathetically low hitpoints that is a bad thing..usually i can avoid dying by running around a corner into an empty room, and pray my pet draws it's attention..what fun!! Increase the damage of these nanos, and reduce their aggro amount, no way in the world I should be drawing aggro when an MA in the group is doing 3 times more damage.
Third. Summoned weapons, who's smart idea was this anyway? not only do mps have to meet 3 nano skill requirements to cast it, but they need to have skill in very very very dark blue skills to wield the things..1 and 2 hand blunt, the weapons themselves are a joke..a little to nanopool and nano init, negligable, as well as the armor increase as it really doesn't make a difference on a class and breed with low hitpoints anyway. the answer I get from most mps when I ask why they use them, the answer comes back the same "they look cool" and they do, I love the 2 hand blunt staffs, but I'll never raise 2 hand blunt for a fashion statement. either increase the damage on these to make the investment in weaponskills viable or leave them as is and remove the blunt requirement.
Fourth. PVP, MPs for the most part equal no no, now I know some mps pvp and they say they are good at it, I don't know their secret or even if they're telling the truth, I can only speak from given facts about my own class experiences. 1, no one is dumb enough to stand there and let an attack pet rip into them so relying on a pet like in pvm is a bad idea. 2 see above, our weaponskils are horribly pathetic, we wouldn't be able to wield anything useful in pvp even with wrangles and outside buffs from other classes, our attack rating would be laughably low..like it should be however, we were not meant to be a weapons focused class, that being the case we need more useful nanos. speaking of which we indeed have none that are useful, the quell anger line is..oh god, it makes me laugh just typing it, lowers damage by a few measly points, oh that's real useful, I don't know many mps who even bother, or any mps who use and swear by those lines at all. what we need are stronger nukes, damage debuffs greatly increased or a better calm, or root. curse of chronos is useless and doesn't even perform like it's description says, 5 seconds inability to attack or move, but it really on works for 3, not that either are useful in any case.
These are a few things that are wrong.here are a few suggestions that could better improve the class.
Refine summoned weapons, how about a demon skull staff that has a full auto burst effect? it could be as much as a soldier's alpha strike, but the weapon despawns after the attacks are used, could be comprable to a soldier switching weapons in battle. and make it fire AC or radiation. since mps are supposed to be masters and mistresses of summoning, why not give us more pet options? I think is suggested in another post about mps being able to create new pets, maybe pets that attack faster, lke a summoned mantis as opposed to hitting harder like cacodemon, or a pet that heals slower than belamorte, but for much more, like a summoned medusa. also, why not give mps a summoned armor line? I mean if the can summon weapons, why not armor to protect our frail bodies? Meta physical skin it should be called, and works much the same as grid armor, social etc, we'd have to take other armor off, it could look like organic armor or whatever, doesn't matter. like I said above, new nanos would be very nice, area of effect, direct damage, doesn't matter, increase the attack slightly to give us a fighting chance with them.
Now on to grouping, we all know that mps serve no logical function in a group besides buffing people with mochams, i've actually sat in the first room of a mission and just waited until the group needed mochams before I even came out, occasionally some groups want me to make a demon pet for the boss room, but they rarely need it. As I level up and get into higher and higher groups, few members even ask me for mochams anymore, masteries occasionally, so I pretty much assume there will come a time when that is no longer needed as well and then groups will be impossible to get. so we need a nano that will make us attractive to groups, since we are supposed to be the grand commanders of all things meta physical, why nt a group effect nullity type sphere? Make it useful only in groups so other players don't complain about it, make it last depending on the ql of it, like mk shields, low qls being 10 15 seconds, high qls lasting for a couple of minutes, give us the setback of it shutting down our nano skills for a couple of minutes as it will drain us mentally. this will make us very attractive to groups, especially if things start to go sour, or if they are fighting very tough bosses amd quest type npcs. it would raise our usefulness in groups and in team pvp because everyone would want an mp to do the job an mp is SUPPOSED to do, and that's compliment teams with our vast knowledge of nanoskills.
I don't believe this will overpower us in any way, but it'd give us a chance to fight back and also be useful to teams other than just the occasional "mochams whore"