My feelings exactly! Problems I forsee in this...Originally posted by Hodaka
Why do I feel that this is another of those good intentions that's going to go horribly wrong..
A) you have 10-fifty level clanners, 10-one hundred level clanners, and 10-one-fifty level clanners attacking 2HO; 20 mixed level Omni join the fight, who gets booted? How? What if you are being attacked and the engine says "oops, too many people fighting, you stop fighting..." Will the person attacking you stop attacking you as well? What if they don't? I've seen NPC's attack me from rooms in missions (at least seemingly) which I then can not attack, would this be a similar situation?
B) You are on your way to a mission and try to whompa to Omni Ent, there's an assortment of people gathered near the BB stand near the whompas, do you have to wait until the number dies down before you are allowed to whompa? Don't move the BB stand, cause that is where it is the best place to find nano-programmers and buffer's, however you may have to if you implement this change.
C) How will it work? How big of an area will it affect, how will it keep you out? Will you hit an invisible wall? What about neutrals? will it count 20 clanners, 20 neuts and 20 Omni? Or would it be 30 clanners, 30 omni, and neuts get the heck out of the way? Sounds like it would bring more frustration in the cities where PvP isn't likely.
E) You are being attacked, you need to flee, maybe because you are dropped from the fight and can not defend yourself, you try to whompa out but the other side of the whompa has too many people waiting to get in on the fight, what happens then? You die.
F) What affect will turrets have on these numbers and on bog rates?
If you experience Bog, make sure you are Defragging your harddrive regularly! Hudreds of megs of files flowing will quickly create fragmentation, make sure you are defragging!
Up your graphics card, that is about the most crucial thing you can have. Smart system tweaking can help matters quite a bit!
This sounds good on the surface, but I have a bad feeling this has the potential to become a monster! I think what would be a better solution is to switch to simpler avatar graphics in a fight. In a computer generated war scene in the movies, can you see every little detail of every individual soldier? No! That is how they scrunch so many figures into smaller spaces! Ultimately though I see frustration, especially if the first implementation is buggy!
A roleplaying issue, You fall asleep in a nice cozy meadow, the next day a battle errupts in that meadow. because there are a hundred people in that little area when you log in there, you are instantaneously gridded to some city miles away? Or wherever it is you end up when you log in? What if you can't log in?
Just because a spokesman says "this is how it will be, you have nothing to fear", does not mean that you have nothing to fear!
The Free Falcon