All I can say is that this is great news.
Sure, the crit changes will piss off the munchkins/number crunchers a bit, but thats what you get when you base your character totally on something that is obviously overpowered. Just be glad it went so well for so long.
Love all the bug fixes.
Like the reasoning behind the crit changes...hopefully they pan out as intended.
Like the boosts for various classes (I mainly play crat/engie/fixer).
But I think you forgot a couple of things:
a) Linux client is finished!
b) Level restrictions were re-evaluated and removed from the game in favor of taking a harder look at skill requirements.
c) All classes now have at least 3 good choices for weapons. The more combat oriented a class, the more weapon choices that are cheap.
d) All items in the tradeskills booths now have a use in making / modifying equipment.
=)
Anywise, great patch. Keep up the good work.
-Religion