The whole shift towards level reqs on buffs and items, and now more and more self-only buffs, is not the way to go IMHO. Since beta 4, AO has been almost 100% skill based. I suggest you, Funcom, follow that road.

Instead of level reqs and self-only buffs, make target skill reqs. This could mean a major job on the item database I know, but it would be fair and "logical" to the game and us, the players.

Most nanos have a "primary" dependent skill, some two. Why not make a target skill checking system? Simple algebra should do the trick. Or how about making it somehow dependent of the Tutoring skill?

(Also sent by e-mail to Funcom)

Comments are welcome.