Well this is the same post Imade in the engineer section but since no one reads that.....
What Do the Engineers need to be balanced with everyone else:
1. Damage type buffs for bots (chem/fire/cold like MA fist of... but just changing bot damage type temporarily)
2. Tradeskill buffs in between other psy/sense mod nanos
3. Rapid weapon etc adding to melee/MA init also.
4. Recall nano for bad bot pathing.
5. Engineer only or Int/agi armor (two most used eng stats, nice with the bronto but engies don't use much nano)
6. Tradeskills that work.
7. "The scrapyard" A player tradeskill selling option available from apartment/public terminals.
-Person sets price and item is left in pool of for sale parts for x amount of time
-Searchable by QL and listed by price.
-Part purchased automatically transfered to bank/inv
-Will make all those mission tradeskill parts worth something and save engineers and traders the hassle of running across rubi-ka for a single part in x quality level.
-Will make ALL classes happy.
-Will never be implemented because it makes too much sense.
8. Team Beacon warp, an actual handy nano, available as loot more often than finding an honest man.
Sadly the 3 greatest creations for engineers in my game history (a very long time) were:
1. Full sized bots.
2. Agg trimmers.
3. Beacon warp
Everything else is pretty much retarded. The syp nanos disrupt player casting thus making them useless.