All we know battlesuits are huge and very heavy armor right? When I play other games and wear some huge and very heavy armor then I become very strong but on the other side I become weak too.
So why don't you fix the battlesuits in this way. A battlesuit should be a armor to fight. A battlesuit should protect us better as every other armor can. But battlesuit should make it nearly impossible to cast nanos. The old 300% nano cost was good and I think you should undo the changes you made. Go back to 300% nanocost and give us -300 speed when we use a ql200 battlesuit but on the other side raise the ac of a battlesuit! Make it powerfull thats what a battlesuit should be - a powerfull but heavy weight armor. Make it possible to use two right hand only weapons with a battlesuit too. (dual wield weapons which we normaly cannot dual wield). Why? Easy - a battlesuit is something different. We are a "mech" in it. So we are very strong or say the battlesuit makes us very strong. I don't mean increase our str skill but make us stronger with it - players in thoses suits can easy wear the heaviest guns etc in other games.
So just a concept for a ql200 battlesuit:
300% nano cost.
-300 runspeed or maybe -600 runspeed
6000 ac
able to wear two guns!
Oh and make ql200-ql300 battlesuits too. I don't want to see shadowlands coming and all ppl wear ql300 sets of armor which gives them 8k ac and we still have only a ql200 battlesuit in this game.
This would make the battlesuit a very good armor and not a useless one. So player can choose if they want able to cast nanos or if they have a big ac and dmg bonus with the 2 guns they can now use. Think about the big enforcer in a battlesuit. He is slow cannot run very fast but hell he is a big big tank!
I would love playing with a battlesuit and shooting with 2 Novas.
Think about it. Make Battlesuits powerfull. Make the game more fun!