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Thread: Battlesuits the ultimate fix for it

  1. #1

    Arrow Battlesuits the ultimate fix for it

    All we know battlesuits are huge and very heavy armor right? When I play other games and wear some huge and very heavy armor then I become very strong but on the other side I become weak too.

    So why don't you fix the battlesuits in this way. A battlesuit should be a armor to fight. A battlesuit should protect us better as every other armor can. But battlesuit should make it nearly impossible to cast nanos. The old 300% nano cost was good and I think you should undo the changes you made. Go back to 300% nanocost and give us -300 speed when we use a ql200 battlesuit but on the other side raise the ac of a battlesuit! Make it powerfull thats what a battlesuit should be - a powerfull but heavy weight armor. Make it possible to use two right hand only weapons with a battlesuit too. (dual wield weapons which we normaly cannot dual wield). Why? Easy - a battlesuit is something different. We are a "mech" in it. So we are very strong or say the battlesuit makes us very strong. I don't mean increase our str skill but make us stronger with it - players in thoses suits can easy wear the heaviest guns etc in other games.

    So just a concept for a ql200 battlesuit:

    300% nano cost.
    -300 runspeed or maybe -600 runspeed
    6000 ac
    able to wear two guns!

    Oh and make ql200-ql300 battlesuits too. I don't want to see shadowlands coming and all ppl wear ql300 sets of armor which gives them 8k ac and we still have only a ql200 battlesuit in this game.

    This would make the battlesuit a very good armor and not a useless one. So player can choose if they want able to cast nanos or if they have a big ac and dmg bonus with the 2 guns they can now use. Think about the big enforcer in a battlesuit. He is slow cannot run very fast but hell he is a big big tank!

    I would love playing with a battlesuit and shooting with 2 Novas.

    Think about it. Make Battlesuits powerfull. Make the game more fun!

  2. #2
    that's actually a good idea man!
    you're right, the old nano penalty was good for battlearmor, but the ac wasn't. ql200 battle armor should have the 300% (i could have sworn it was 200%, but that was so long ago my memory is rusty) nano cost, but I'd say bump the ac even high and make it 7000. If you think about it, it's not overpowering. Yeah, you get the uber ac, but Soldiers would have a hard time casting mirror shields, enforcers would have a hard time mongoing, healers couldnt heal as good, etc. So there's that trade off to think about.
    Nanomage: The OTHER other white meat

  3. #3

    Cool

    sounds good to me. i would swith to a battle suit if they did that on my enf. =) just think a enf using 2 beams.
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  4. #4
    hmmm...

    I am not sure about what to think of this idea, but i do know that dual welding 2 weapons are a BAD idea...

    imagen a MA with a 15% scope, UVC, 2 globes of claraty and dualwelding 2 River series 6's... hmmm... to Over powerd? BY FAR!
    OT Soldier: Sarv
    My little CH ho: Zitrix

  5. #5
    Originally posted by Sarv
    hmmm...

    I am not sure about what to think of this idea, but i do know that dual welding 2 weapons are a BAD idea...

    imagen a MA with a 15% scope, UVC, 2 globes of claraty and dualwelding 2 River series 6's... hmmm... to Over powerd? BY FAR!
    ya! but if they fixed/nerfed the using incompetence nano to break roots....then they'd be dmg-on-a-stik. they can't do jack with a root, even without a root, they're running 300-600 less. think Fixers and NTs owning them in suit.

    make it so it takes at least 1 minute to put on or take off, lower more evades, and keep ranged attacks at same dmg, but lower melee. imagine trying to maneuver any melee weapon in a suit only weighing 80lb. or so (that'd be about how much a basic iron light plate weighted back then), then imagine it bulky as well as clunky. hydrolics might help, but by how much? and no....not yet another item that's "notum-infused" plz....
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  6. #6
    btw, another idea would be you cannot use any of your usualy weapons in battlesuit, but instead must use a new series of battlesuit-only weapons. can only put on if you are in a battlesuit and need to be removed prior to removing the battlesuit. then i'd say this idea might get thru to the devs.....otherwise, the coding to make current weapons work sometimes dual'd while in a certain form to be extremely difficult. imagine if u have to go thru the entire AO db, do a search for all weapons without a dual-wield requirement, and put in one for each instance of each weapon. know how many different names and ql are available for each line? quality stigma, premium stigma, worn stigma, deluxe stigma, ..... etc..............
    Blue Steel(TM)

    E 86% - S 60% - A 33% - K 20%
    http://www.andreasen.org/bartle/

    SL upgraded oct 10, 2003

    RK2 - Derek"Rayfield" Zoolander
    RK2 - "Umeshiso" Maki
    RK2 - Sylvester "Code187" Vallone

  7. #7
    Originally posted by Sarv
    hmmm...

    I am not sure about what to think of this idea, but i do know that dual welding 2 weapons are a BAD idea...

    imagen a MA with a 15% scope, UVC, 2 globes of claraty and dualwelding 2 River series 6's... hmmm... to Over powerd? BY FAR!
    well a ma with a 15% scope, uvc, 2 globes of clarity and only 1 River 6 is still overpowerd. The River 6 is to fast same with the Ithaca - you don't get much more power if you wear 2 of them. Wearing 2 of the weapons is not the thing which makes you overpowered. Your 15% scope and your uvc is it. Funcom should increase the skill gap between blue and green skill but this is some other thing, so a ma with 2 river series 9 wouldn't be overpowered all the time cause he has to less skills for this weapon. There should be more than only a 180 point gap between a green and a dark blue skill if you are lvl200. Much more. But well this is some other problem this game has.

  8. #8
    As long as we have MOB minimum damage its pointless increasing suits AC since the 'max' AC to hit the minimum damage cap can already be achieved with 'normal' armour (someone worked it out at about 3000 AC IIRC)

    Anything beyond that is a waste.But I agree suits need to boosting to make them more attractive. Problem is the nano penalty is already big enough to make them unattractive regardless of the gains.

    Perhaps physical attribute increase (strength/stamina) is the way to go? Or perhaps the suit has an 'absorb' factor', similar to a reflect shield in that you dont take a % of damage, the suit absorbs it....
    Dont you think I look like Geordie from Star Trek?
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  9. #9
    errr... LMFAO

    Duel welding River series 6, or eny other gun is not over powered?

    HAH... sorry but listen.
    2x river series 6, would effektivly doubble the attack speed, hence the damage output... 15% scope + UVC is only half as overpowerd as 15% scope, UVC and dual River s. 6.

    Same goes for meny other weapons.... + it would be HIGHLY unfair to the people that is already dual welding weapons, or to MA's useing regular fists...

    I belive, as in so meny other games, If eny should have this option, it shoule be the proffesion ment for superior damage...
    by that i mean soldiers.

    I still think it is a bad idea, altho i would love dual welding 2 CHS and do 10k FA, 5k fling and 6k burt almost every time. (on mobs), not to mention the instant kills i would get in PvP since i would have a much easyer time hitting the 40% max damage cap with all 3 specials... Boy would i love that!

    But, it would unbalace PvP even more... so

    and for the AC part... yeah... it would only help in PvP, and there NONE can afford not to have nano capabilitys!
    OT Soldier: Sarv
    My little CH ho: Zitrix

  10. #10
    I am not sure about the specifics about this idea, but I love the Premise of it.
    Specialisation is the way to go...Some items should be able to give you relative Uberness in specific areas while subtracting in other areas

    Untill now the negative effects of such items, in game, have always outweighed the positive...

    I also think that a "dualweilding B-suit" would be too much,but an AC of 6000+ plus a healthy HP buff of 2000 or so, would give some reason to endure the negative side effects
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