Originally posted by Scumbug
they were.
Medusas used to be really fun.
It was a huge valley where people could LFG
there was 20K for clanners and a couple Omni bases
within a 5min flight so there was somewhere to save.
The Meds were social, in that attacking one made all
the others attack, but they were not aggro.
(now they all instantly attack males and atrox)
You used to have to be really careful about pulling,
and have a pretty competent team .. I'd say people
learnt more about teaming and other professions abilities there,
than anywhere prior. Maybe just bc people were finally learning
to play their class or maybe because mistakes meant lots of
people died. . :shrug:
I'd have to say that was the most fun place to level in AO.
Even when someone would pull a Mantis Hive Gaurdian
from over the valley walls.. causing mass slaughter..
hehe I remember /S MANTIS /S YALM!!!!!!
Suddenly everyone had to work to either kill it or get it out.
The Medusas were tough. But not impossible.
And the XP reward was IMHO totally fair for the effort.
At level 80ish when I first went there, you could level
by killing about 20 of them. But there were few times
that everyone in the team leveled without casualties.
It wasn't fast. It wasn't easy. It was very fun.
Compared to missions, it was slower XP and much more risky.
But most players preferred outdoor hunting to missions,
and there would always be half a dozen teams there.
Then one day we all logged in after a night of hunting,
and got killed a few seconds later. Funcom had nerfed us.
Why? Without trying to sound like an ass, it was because
too many people were having fun there. Whenever lots of
people start doing something in AO, it gets nerfed.
Like the original Freedom Arms pistols at release.
They were real sweet guns for lowbies, tho are pretty much
as crap as all other pistols at higher levels. They became a fad,
and they got nerfed (stopped dropping) for being a fad.
Not because they were actually overpowered.
Funcom kneejerks; hard and fast with little forethought
or research. It's been so frustrating for those of us that
seem to understand the game better than they do.
As has been mentioned, they killed the spawn rate to
about 1/3rd, made them aggro 2/3rd of the population on sight,
gave them tons of HP, and at least doubled thier damage output.
It made them impossible to level on and basically took the last
good camp out of the game. Why? They blamed it on the storyline.
heh..
In reality, they are/were in financial trouble and took the
attitude that people leveling is bad for buisness because
we all quit as soon as our first character hits 200, right?
(/sarcasm)
That's been the explaination for a lot of things that made
the game less fun. They were really strangling thier own child.
I dont think they'll ever "get it" in that respect.
Desperation forces bad decisions.
So now look what we have..
Broken Shores missions for 120 levels.
It's not hard.. It's not dangerous..
It doesnt challenge you ..
(I dont remember the last time anybody ever died)
It's just mindnumbingly repetative and boring.
Players level just as fast as they did at Medusas,
they're just not having as much fun.
:sigh:
oh, and the Enigmas in 20K used to be a decent spot too.
A mini stonehenge area with little twiggy guys with pet
briandogs . . It's still there. But funcom killed the spawnrate.
You can go there and find a bunch roaming around (all social)
and at first it seems like the nice camp it was. . but then your
team kills them all and they dont respawn.
Don't forget the Manteze in Galway... they used to be a real hot spot for levelling and teams would take lot sof casualties... but it was also nerfed to oblivion, when xp was reduced and the Mantezes started hitting twice as often (they were already hard for their level at the time)