Good idea but needs some refinement.
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Take away the 0/25/75% zones in regard to Player Character vs. Player Character (PvP). These percentage zones would only affect Player Characters vs. Rubi-Ka mobs (PvM).
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"Aggressive players CAN NOT team with non-Aggressive players."
Absolutely
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"First off XP Pinkies would only drop as the result of combat between two Aggressive players and pinkies would be no-drop of course. Pinkies will only be dropped if you kill a player that is at an equal or higher level than you."
"Level ranges will still be in effect, but as I mentioned before you get nothing for killing someone lower than you. But to couple with this, you will also get something taken away from you [That is if you’re the one who started combat with the lower player. If a lower player based on the existing scale, comes after you… Then you will still get nothing, but you can kill him penalty free."
I could see six level 50 players attacks/ is attacked by a single level 55 character. If the level 55 survived, he would receive (or maybe lose) xp? Make a character able to receive xp if the opponent is within his grouping range. Or, just like in PvM, you receive xp if the opponent is a "green" but none if they are "gray".
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**EDIT 2: Thank you Qui, I forgot to add this to original post. You can only get a pinky from a single person once. Once you get that Pinky a 24 hour timer is set. If you kill him again in 24 hours, no Pinky will result. You would have to have some serious patients to exploit with that in effect lol.
Timer needs to be longer than 24 hours. For example, three separate characters with seven characters per server to could farm fourteen pinkies per day. Would like to see the timer set to 7 x 24 = 168 hours. Or maybe you could only get one pinky from the character per level.
Honbo