I'm not sure what Funcom is thinking about doing with nano-technicians... but they're inferior as a first character and as far as I've seen, at high levels too (no crits? Bah). Anyway, in order to be a good nano-tech you have to be RICH. I really don't agree with that, because I'm poor frankly. I think Funcom is afraid of putting in Nano-Tech crits because they'd be mocked for copying Everquest, but maybe that's what needs to be done. I really don't feel like an all powerful nuker, I really hate being out tanked, out healed, and out damaged by a damn martial artist.
I'm thinking we can make this into a suggestion forum... people can have some good ideas, but please don't flame me about "u r fagit" or some ignorant crap like that, because I don't regular the forums. But heres what I have to say...
1. Criticals for nukes. That would be really nice, because two of the most powerful classes (in my opinion, sorry fixers) are agents and martial artists, because they have insane crits.
2. Kind of a side note, but don't make 1/4 damage nukes cost 100% nano... I really don't have enough nano to kill anything but an opifex (which are normally agents, so I'll prolly die anyway)
3. For the newbie NTs: Maybe make high MC have the same effect as weapon skills have to weapons. (ie: 100 MC on a 60 MC nuke makes it do higher end damage and cast a little bit faster)
4. Put more nano-tech weapons in! I've seen a +matter creation pistol, but it was like 10 million... and to be honest, I think pillows are stupid as all hell.
5. If you don't want to up their nukes, give them more (for a lack of a better term) Enchanter type nanos (pardon my Everquest term). They already have mez and "clarity", maybe give them an AE mez or stuns or something
If you have any more suggestions or... constructive... criticism I'd really appreciate it, but don't flame me...