I am usually a quiet bird on the forums.
I think its safe to say that, i cant make a post about "how should the ballace be". Thats a topic that could fill 10 pages of PDF file per profession, so this i made here are just thoughts from my deep of my head.
Please dont expect some sort of whole picture, this merely just my thoughts.
I would like a ballance, but not the same ballance as many of you guys want.
I would like that, weapons and damage got ballanced. I think its perfectly fine that there are different professions, which can do less or more damage.
I think its perfectly fine that some professions should be very hard to kill, but cant do any damage really. That could be a doctor.
I think its perfectly fine that some are in the middle. Like an advy without that much pistol power or alpha power. So something needs to be taken from advies.
I think you guys understand my thoughts here :-)
Example...
A doctor never should be a PVP type of profession. I think its very weird, it dosent add up at all. A doctor is a person that heals others, and that should be the doctors prime function. That a doctor can use some small weapon is fine with me, but using AS weapons and capping, even using MR and can almost alpha someone. Thats just totally silly.
Lets have the general different professions written down to professions eg.
- Tank (enf)
- Healer (doc)
- Damage dealer (fixer, soldier, Shade, Nano-technician)
- Support (advy, keeper, mp, engi, trader, crat, Agent, Martial artist)
To ballance the different professions up against their main class (tank, healer, damage dealer & support), would be a need to create a ballance. Thats something i cant write about in details, it would fill a lot of pdf files.
Mongo Rage
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Regarding this topic, i think Mongo Rage should stay. BUT... It should only to be avilable to some professions. Im thinking that if we use the above table, Mongo Range should be for Damage Dealers. I think its fine to assume that support professions shouldent have access to MR, since they have the ability to heal a lot, absorb a lot, evade a lot or block a lot. Tanks goes for the same, they should not have access to Mongo rage either, same goes for doctors.
Then how should an enf kill an evave professions. Thats simple. Here comes the player experience, and ofc a bit of ballance. An enf have high ar, and can get quite good def, and hp aswell. Where ex. a fixer for the evade professions can run fast and have high evades. But then the fixer should be fixer in damage, so that the enf had a chance.