Beast wipes essence, so that will work until the first wipe.
Beast wipes essence, so that will work until the first wipe.
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A good atrox agent can still attain a minimum of 25k hp without the 9k essence with a few swaps and the doc buffs and the enhance health perkline (which most agents have of they don't need nanoskills from nano doctorate) alone.
With auras debuffs ward and reflects that's still plenty.
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just a note:
I've healed at beast with advs more than a few times (after doc deaths mostly), and all I can say is this, you really need 2 adv's unless it's a carefully planned out raid, and the adv is willing to give up a lot for concentrating on heals, he'd have to be ranged (to help at all with DD), and stay just out of Beasts aoe in tree morph spamming SSL/BoL. this presents a problem when it comes to use of perk healing such as bior. tree morph also gives the rest of the team a nice heal modifier boost, which iirc, works on perk heals as well. a drawback in tree morph, you limit adv's ability to help mezz adds.
T O O N Z:
Renamed (jeycihn) 220/30(so sexy, so Borealis...I miss it the most...still melee <3 thnx for all your help Scum!
Giit 200/30 NM NT(THE most dangerous, and bitchy thing I ever created)
Sixunder 158/21 NM Tra (158+SMG=Atomic bomb? Feather pillow? meh, depends on what mood she's in oO)
Eightup 158/21 Opi Fix (perfect, maxed twink, definitive "FUN")
Xerrrox 17X Opi Fix (GA4 fr00b...buff prostitute...reason to log in)
Enjey 60/6 NM Eng (high maintenance OP'ness)
Nanimated New NM Agent (no patience for it...sigh)
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I never noticed this thread til now but since it's already necro'd I'll just point out that in all the discussion of McKnuckleSandwich's 5-man team, it wasn't noted that MP has another debuff line that has -damage and -init. It's not a whole lot, but it makes his team setup more viable, especially with the lack of other sources of init debuffing (yes, there's the engi pet proc, but procs aren't consistent).
I think someone at the beginning of the thread chimed in about fixers being a good evade tank -- the first problem is holding agg. It's possible to be really good DPS as fixer but the swaps involved cut into your defenses significantly -- and this is basically going to be your only source of taunt aside from heals, since you should have no time or nano to be casting the monstrously nano-consuming SL snare. The other problem with fixer is not bringing enough utility to the team -- sure, the healing is nice, but NCU is OSBable, runspeed is useless, and you can't buff evades in SL (even if you could, trader is better). A fixer might make a good 6th for the extra healing and dps, and technically you can help with the crowd control by snaring adds, but I'd still probably take NT over fixer for 6th.
its popular conception here in AO that tanking is only about surviving incoming damage. and like you said, if team has 2 fixers and one is designated to be the tank, after swaps will not do enough threat to even keep the other fixer out of harms way.
im semi-hyped over keepers nano-docs because there is a taunt introduced. making the profession much more desired for pvm.
the taunt is pretty worthless in its current form, but atleast there is a hint devs are thinking with the idea of adding more proper tanks.
Last edited by Otansaanpas; May 22nd, 2013 at 14:50:45.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
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The problem though would be that Purple Heart has a huge taunt and when the perk is active, you have no defense as a trader. So, if you get the aggro, the team loses the trader. Also, the Beast is not drainable and, for Nano/health healing, you forgot to include Your Enemy's Enemy is Your Friend.
Last edited by Porc; May 22nd, 2013 at 22:38:55.
BI equals 2166 hp/s in SI-system we use in europe.
also its silly not to include heal efficiency, because its a part of typical docs build.
making regular doc with 40% eff pushing 3033 hp/s with BI alone.
with 3k additional heal every 12 seconds, its roughly 3280 hp/s
{Editted by Haquihana - this counts as flaming}
Last edited by Haquihana; May 24th, 2013 at 06:56:06.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
Member of Halinallet!
Most people forget to include the improved complete healing every 20s (SHOULD, TYPICALLY, be used when the enforcer is getting low to keep nano and get the most healing). How much extra healing this gets could differ depending on the health of the enforcer, and how low the doctor lets them get. Only thing about this at beast, is, if One Foot in the Grave gets caught on the enforcer (Which doesn't honestly happen often, but sometimes) by a Corrupted Xan-Cur, then a doctor is not able to use it. It also has a 3.5s recharge.
I could not see anything short of an enforcer or soldier (With AMS up) surviving 4 to 8 extra monsters on top of beast, and that's if beast is init debuffed by a bureaucrat and at least muscular malaise. Too much damage.
Last edited by Haquihana; May 24th, 2013 at 06:58:08.
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