Ok people, I'm going to get right to the problem here...
NT's simply put are intended to be a "Glass Cannon" of sorts.
And no doubt about it we are the "Glass" profession in Rubi-ka.
But unfortunately the "Cannon" aspect of our profession is not good enough to justify our "Glassiness".
Ok - with this "understood" by FC how could they possibly fix it? Outside of a retarded (no offence) boost of Nuke damage across the board...
Think about this - It takes me 8 seconds to Nuke something.
(Longer than it sounds when in combat)
Those 8 seconds pass and you Nuke the Mob (Almost guaranteed agro to a "glass" profession)
Ok then - Your getting your @$$ beat and you obviously go to calm the Mob. All is well.
What have you accomplished? You knocked off, maybe 1/10th of the Mobs health. You are standing there with a calmed Mob on a timer, wounded, and with a LONG fight ahead of you.
How can this be fixed?
Well here comes my concept...
Damage Reverberation!
That's right my friends - A line of NT only buffs that allow your nuke to "reverberate" a set percentage of the initial Nuke damage thru the target like a DOT.
It would go something like this...
Say you're level 34 (me) and I fire up my Damage Reverberation buff (lets say it's the first nano in the line - It Reverbs 10% of the Nuke damage every 15 seconds to a maximum of 15 ticks)
I go and cast Glacial Advance. And I strike the target for 510 points of initial Cold damage.
Now the Reverb kicks in - It simply takes 10% of my 510 hit and begins, immediately, to reverb on the target - DOT style.
510
51
51
51
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51
51
51
51
51
51
51
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51
..Stop
Simple enough, eh?
This line would, maybe, consist of 10 nanos...
First one at 10% - Ending up at 55% with the final nano
The first 5 nanos in the line would have a 30 min. duration and tick 15 times as previously stated. The final 5 nanos would have a 40 min. duration and tick 20 times.
10%15%20%25%30% - at 15 ticks (30 min. duration) (15 sec. tick interval)
35%40%45%50%55% - at 20 ticks (40 min. duration) (20 sec. tick interval)
Ok now - If you were to cast a nuke with Reverb on - Then cast another Nuke while the DOT was running - Your second nuke would then become the one being reverbed regardless if it was stronger/weaker then the previous Nuke. (And of course only one DOT running at a time)
~While typing this post I had a thought (wow) - If two NT's were to use there Slow Nukes on a single target the DOT at 55% might be a bit harsh. So again maybe only 1 DOT of this type can run on a target. And the rights to who's DOT runs belongs to the NT who's Nuke did the most damage? I do not really know - I'm not a game developer and I do not know what the game in capable of doing so I'll leave that to them~
NT's should not have to spend IP on alpha strike weapons to be half decent - NT's should not need weapons at all. (MA)
Now, in conclusion¡K
Now I feel that this would give he NT the damage that they were intended to have - Without a 400% boost across the board - And let us go without weapon skill at all. (which is, come on people!, as it should be) This is NOT uber. I just know some ones going to flame me with some statistics like this:
Izgimmer's Last Word does 8907 damage - at 55% and 20 ticks that's - 4898.85 per tick x20 that's 106,884 total damage! That's so uber! You're Stupid! Etc.
In fact you would be doing nothing close to that - First off you be lucky to hit for that much - Second in PK damage is halved - Third fights don't last long enough to go thru 20 ticks, not even close.
So before you start - Don't.
Is this a reasonable fix?
Is this uber?
Is this worth while?
Yes - No - Definatly (at least my opinion)
For those of you who took the time to read the whole post I thank you. Although, sadly, I know not one of you is FC.
EDIT: As to AoE nukes, I feel that eveything affected by it should get a DOT just the same.