/me laughs when people justify changes to an MMO based in the 240th century based on what is the reality of 20th century technology.
Bottom line is that it doesn't matter. As long as FC and program it, it CAN be put in the game.
/me laughs when people justify changes to an MMO based in the 240th century based on what is the reality of 20th century technology.
Bottom line is that it doesn't matter. As long as FC and program it, it CAN be put in the game.
Awwww muffin, need a tissue?
+1/2 for almost bringing this thread back on topic.
Anyway I feel like we can disprove any theories created by the OP by saying that if it's done correctly, it's not something that will be completely done in vain. Although I feel like that's a funny statement that you made, considering the possibility of you coming up in arms against something that FC cooks up, thus completely contradicting your "I'm ok with this" tone that I'm getting from it. Anyway, as on pistols post-balance just sounds ridiculous because of my reasons stated previously. The sensible choice would be to leave as on rifles, where it's typically found, because for the most part, as is supposed to be an attack that is much like firing off a high-powered round from a high-powered gun, such as a rifle. Otherwise as should just be on all guns, because we all aim a gun when we fire it, and then we shoot, thus making that shot an "Aimed Shot".
And that's all I really want to say on the topic.
Also with that reasoning, FC might as well not even bother to listen to us, they should just go ahead and create whatever the hell they want and put it in-game, simply because " it CAN be put in the game."
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Realistically speaking, you can also fire off an Aimed Shot from an Assualt Rifle so you could have AS on that. Of course AS & FA should lock each other out and the AS on an AR would have to be less destructive than AS from a Rifle that's actually built for powerful single shots.
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Thats what I should have said, if you can have AS on pistols may as well have it on all ranged weapons.
Keep in mind the .50cal rifle, probably one of the most powerfull and accurate weapons in the world has nasty AP rounds that can penetrate armor plated vehicals. That weapon also has a full auto mode. So even with 20th century archaic weapons you can AS over a mile and still use FA on same weapon.
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A rifle also doesn't shoot more than 40 meters in this game.
But that's besides the point. The fact of the matter is that it isn't 1942 and weapons have improved.
I mean if you want to belittle everything in scifi, and in this game, and compare it to 20th and 21st century technology, we could be here a while.
Well, in AO, max range is 40m or whatever.
I would say, that if you want to use Aimed shot with correct mechanics, the devs' should implement a crawl/scope feature for any prof who wants to use it, and the scoping feature will magnify the area they are pointing at, and they can shoot up to 1000m away.
every other "aimed shot" you guys keep talking about is just a standard shot.
I mean, really, what do you do with a pistol? spend 4 minutes aiming? no, the barrel length and low level of stability+kickback are going to foul up the first 3:50 seconds of your aiming procedure anyway.
The only real AIMED shot is one that is aimed using stabilisation, possibly cover and a long barrel gun.
you can't do an AIMED shot with an assault rifle, it has too short of a barrel (most, anyway).
shotguns.... meh. bows, yes, but much shorter range, like 850m on a rifle vs 80m max on a bow.
Originally Posted by Lunarsolace
yes yes, this is how things are going to be in the future. we all can stop living now because there is no room for improvements. nothing to look forward to.
there is nice videos on youtube about pendulum swing stabilization and recoil reduction mechanics among other things.
people of AO had more than enough time to develope aimedshot to not require 4 minutes of camping.
its a sci-fi game, not ww1 simulation
perhaps nanobots can calculate bullet trajectory and reinforce armor on the location of the impact to counter all damage while the bullet travels that 40 meters.. and weapon chooses not to fire at all because it would be pointless?
Last edited by Otansaanpas; Feb 24th, 2012 at 02:35:50.
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These arguments are starting to remind me of how we "predicted" flying cars and intelligent androids would be in existence about...now :P
Anyway, ok so what if we've mastered the technology behind recoil reduction and gun stabilization, that still doesn't justify a hand gun or almost any other weapon doing more damage than a high-powered rifle. If that's the case, then wtb patch that makes my smgs do hella damage, because apparently they should be able to if handguns can equal the power of sniper rifles.
Just throwing that out there.
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220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
200s Chrisd, Malema, Delbaeth
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Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer
Lazy: the caste system of ao today is clan > omni > wildlife > neuts.
Gatester: Crats have the best toolset for supporting a team in PVE.
Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!
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Bump for giving Mongolian Horseback Archers the ability to snipe with RPGs.
On topic:
Balance is futile because the uncertainty principle prevents us from correctly positioning the game's constrained waveform. Also, it's kind of wiggly and keeps slipping off.
Otaku - Teh Main!!! - 220 Fixer (Needs money)
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Otaku - Teh Main!!! - 220 Fixer (Needs money)
Dochelm - Teh Healer!!! - Doctor (WTB ADO HECK TEAM PST)
Nikkiibenz - Teh Pr0nstar!!! - Soldier (Bein' sexy)
Notyourtank - Teh TotW Beast!!! - Keeper (Needs moar money)
~~~~~~