Saw something pretty cool last night. Was in Hope to do a mission, and the various NPCs that wander about there were attacking the guards outside the prison! I exit the whumpa into the middle of a full blown firefight - it was pretty wild...
Now, I don't know what caused them to start fighting, as I'm pretty sure they are all neutral, and don't normally behave that way, but it was pretty neat.
There should be more stuff like this. Scripted events, handled by the server. For example, some new guards appear at a clan oupost, and a short while later, a squad of omni soldiers appear and launch an attack... Others could include raiders attacking traders and their guards in convoy, mutants attacking an outpost, cyborgs causing havoc...
If this was just randomised server controlled scripted event without any GM intervention needed, the planet would seem much more alive than it currently does, and by having the NPCs talk, story elements could be incorporated, clues given...
Introduce new scripted events once in a while and retire old ones to keep the world seeming more dynamic. GMs could even initiate scripted events after informing some players, and have things play out with little need to interfere.
Ah, so many what ifs and imagines...