1) Spirits
a) Combined Spirits with both offensive and defensive skills
Unlike all other Professions we have to sacrifice much of our defensive skills to raise our offensive skills.
2) Concealment
a) Sneaking speed
Currently in pvp and pvm by the time you get to your target it is dead, moved out of range, almost dead, running away, or has spotted you and attacked you. Adding faster sneaking speed based on run speed and concealment would be so very helpful. Being faster would give us the edge to catch our targets off guard without them having their defenses up, which happens when if you don’t sneak to them.. (Example)
3) Pvp
a) Attack rating
Not as bad as it used to be in the past. However our attack rating is not reliable enough as it currently stands. Either change how perks work, or raise our attack rating.
4) Perks
a) Perk animations
Currently we look like mad ninja looters or someone cleaning out 50 bags of shop food while perking some different actions for perks would be greatly appreciated. Eye candy 4tw
5) Armor
a) High end tattoos
High end tattoos are few and useless because of other armor stats far surpass them in ac's, mods. A boost to them would add greater diversity within the shade community so we don't all look like cookie cutter shades. Maybe some upgrades from Ofab to add different type of stats depending on which type of upgrade you use.
6) Nanos
7) Weapons
a) Removing Visual sneak bug on rapiers along with red glow
Rapiers follow you around while in sneak making useless it’s like having a neon sign over your head saying "FREE PVP POINTS HERE". Also the community is divided on if they like or dislike the red glow that was added with 17.2 that also follows you around. In the LE mother ship they are like huge star burst of light.
b) More variety
Not needed, however weapons like spears would be great to have useful again.
c) Triple Wield Weapons
Weapons that have triple wielding are not a viable options anymore, The nerf to shades ma template just before sl was launch to make sure shades use pier, makes the Shades ma dmg worse than any other class ingame and we have perk lines/buffs for it? Just doesn’t seem right.
8) Riposte / Parry
a) Currently they are working as Intended, because Funcom changed of the Descriptions. Some shades and other players would love to see them working as originally intended. Some ideas have come up over the years and my idea a few months back could be worked into game fairly easy with just using tiers and invisible procs. Reworking them to use le procs