Wheres my hat!
Junfanlee 220/30 Martial Artist - Deranden 200 Froob Martial Artist
Cyreidan 170/24/42 Adventurer - Daylate 110/12 Doctor
Deraldon 100 Froob Fixer - Haroshan 90/9 Agent
Deretham 65 Froob Enforcer - Malberan 36/4 Enforcer
Forselling 25 Froob Trader - Talishon 21/2 Trader
Forsidexp1 14 Froob Trader - Imwhoim 1 Froob Agent
President
of Fist and Faith
Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
Ekaros almost there/almost there too Male Solitus Martial-Artist.
Ekadv gimp/gimp Female Opifex Adventurer
Should have happened years ago tbhOriginally Posted by Frubaliscious
Arlanon, 220/24 Clan Opifex Agent, Putting the FU in FUN since 2001
Gwop, 220/24 Clan Atrox Keeper, creater of the original Hacked Boosted Graft: Mongo Rage
Misc Pics: The Rock! Trox Lockpick! Spray Paint! Basic Battlestation Strategy! Damn, it's HER!
Balanced Weapons: Brigges Nail Gun! Brigges Nail Pistols! Brigges Shock Rifle! Brigges Nano-Charged Rifle!
............................ Brigges Shadow Ops Rifle! Brigges Senior Urban Crossbow! Brigges Viral Vision Enhancer!
LOL Weapon: Brigges Superiour Counter-Counter-Sniper Rifle!
They heard I like to snipe, so they put a scope on my scope so I can snipe while I snipe
Sneak and Destroy
Brad L. McAtee / Kintaii
Former Senior AO Designer & Jack of All Trades
(2007 - 2012)
~~ Twitter :: Facebook :: Norse Noir ~~
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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Thank you to the Devs for making an effort to improve the current battlestation map.
That's all well & good, but what about our requests for new battlestation maps set randomly (with smaller versions for the lowbie levels)?
We have only been asking for those since the release of the battlestation.
pet player love! yay!
Prouver que j'ai raison serait accorder que je puisse avoir tort.
I approve of these changes.
:thumbsUp:
Now quad-capping spawn-campers get to QQ when someone spawns at a different location to capture a panel.
no more NT's in core chain-casting tripples from 6 floors up?
no more jumping up/down ramps to kite pets?
also, could you PLEASE prevent players from jumping on top of the machinery near the teleporters?
perhaps add a blocking-wall or laser-fense there (I prefer the laser fense, to add to the machinery effect.)
Those areas that are being deleted are pretty good to drag somebody to if you can handle him, but it will take a while and you don't want his friends to show up . But I suppose that kind of fights is more something for duels and his friends are supposed to show up to help... or your friends .
Good changes .
Edta 200 NT, froob , Setup, General of NEPA, Raid Leader of TLfiveplus (Froob Raids)
Neutral For Life, AO For Ever!
Please, let Clan and Omni return to Neutral Clan/Omni Resignation forms!
wha! no more camping "spawn" at dyna camp...etc?
they're all buyable "ingame" store now???
"Don't think...feel, it's like a finger pointing towards the moon"
Wow, instead of actually fixing pet pathing and spawn camping, you use such band aids that will make BS even more dull then it is today.
The most exciting fights I had were in those long corridors (yes, even with currently sucky pet pathing), that you are planning to remove now. Well, screw that.
P.S.
I wonder, how will you deal with actual TELEPORT CAMPING now, since it will be the only option to get to the core?
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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Here here to updating content while the list of things not delivered remains.
1. Round two Nano documentation. Where? When? It only took a year to get the first round done.
2. Round two Perk documentation. When? First round took months as well.
3. Engine to testing. When? Heck just on test server would be a start.
4. New starter experience. Progress? When? Players going to get any input to it?
5. The list of annoying little things. When might more of those get fixed?
6. QQ contest results. Typical BS we are used to. Announce something and then don't deliver on the announced date and change the date to Soon.
Today FC gave most of the players a new shiny to chase to distract them from the the apparent truth. That being that the dev team has too many irons in the fire and instead of focusing they are just spreading out more and more. But I think there is a reason the players have not been told. Read on.
We have heard Means say that this other content does not effect the engine effort. But we also have seen him post that the "art" is being updated to look better. Yes we have the Pande content and now the BS rework. Both of those I am pretty require art. So new content has some effect on new art for engine at a some level.
But given all this and my personal displeasure with the big ticket items I have come to a conclusion. Kintaii can correct me if I am wrong. FC is letting the team make these huge (nearly new game) scale changes and probably are looking at a relaunch type of scenario to go with them. Sort of an AO2 with out actually making AO2. I would not be surprised if the all the big content get released under version 20.0 (2.0 get it). And that if AO the remake fails to attract and retain then FC will be truly be finished with it.
Call it the all or nothing shot in the dark. I just have to say that while the new BS changes are nice they stop short of some of the bigger issues the BS has. New maps and red vs blue would have been something.
I will say this as well, the comment about closing in the big empty areas helping with lower level run speed issues such a joke. I mean really Means, Kintaii create a level 30 twink and spawn at A and take the fastest path to B or C. Using the most direct and short path is a multi minute run. Just because I can spawn closer does not change how fast the rest of the moving around will be and at the lower levels people avoid those empty areas like the plague already. As I said I consider this a shiny to distract the masses vice really doing something for the players.
Lheann
President of When I Grow Up
Lhisa - MA - RK1
MaxKillz - Enf - RK1
Namaru - Enf - RK1
"If you find yourself loosing a fight, your tatics suck."
I completely agree. But since people like to PVP I would suggest that cap points are disabled the first 5 minutes of the BS round. Time to spread and start killing and ensures at least 5 minutes of pure kill or be killed. I think this would also help with the VP farmers that are there to four cap and not PVP. If each round is going to last 5 minutes then fast easy 4 capped VP is not so enjoyable now.
Lheann
President of When I Grow Up
Lhisa - MA - RK1
MaxKillz - Enf - RK1
Namaru - Enf - RK1
"If you find yourself loosing a fight, your tatics suck."
Well the effort in improving BS is OK, but this really is NOT the way you should be doing that.
Hometown
Pockiee
Stompbox
Ransom
Bcomplex
Provocative
o boohoohoo, an engy ofc, probably 1 of 3 top predators that can kill just about anything in pvp...if you can catch it. crank up your snare aura and stop trying to ruin my game...maybe go play a second prof, and see how the rest of us feel your idea of proper pvp is probably 50 people crammed into a 10x10 room while you hide in sneak and let your pets rip them to shreds...yay. love your site, hate your ideas ><
I'llbe honest with ya, I ccl about your pets, those machines, and the general ability to jump on top of things just makes sense, being prohibited from that makes this game retarded beyond my ability to subscribe to it.
maybe you'll ask for all sharp corners in the game to be removed next, or maybe keep us from jumping at all, remove all buildings so nobody can use los, we should only be able to run in straight lines...for 10 feet at a time. there, i did your next game suggestion threads for you, you're welcome
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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.:: Stigman : 220 / 30 / 70 : NM Engineer (PVM 35% Crit) : I Make It, You Buy It : FIRST Omni NM Engi to hit 220/30/70 on RK1 ::.
.:: Stigmartyr : 220 / 30 / 70 : Opi Shade (Neutral) : Piercing Princess ::.
.:: Levinstein : 220 / 30 / 70 : Opi Agent : Sneaky Sniper ::.
.:: Lexstein : 150 / 20 / 42 : Trox Engineer : Sector Ten : Currently the ONLY 150/20/42 Trox Engi on RK1 ::.