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Thread: PVP Arena v.03 :: Solve Gankers/farmers prob? Make it fair, fun, and win creds

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    PVP Arena v.03 :: Solve Gankers/farmers prob? Make it fair, fun, and win creds

    My thoughts on League Arena

    Picture this:

    Challenge Terminal in safe zone in arena:

    In a similar fashion as team missions, and orgs.

    Team LDR sets up challenge by using Challenge Terminal:

    Options include:

    A.) Team members
    B.) LV limit
    C.) QL weapon imps Limit
    D.) Melee / Ranged / Both / OPEN
    E.) Melee = no roots
    F.) Profession Lock ?
    G.) Cred Deposit (goes to winner)
    So team a says challenge on 1 mil total.
    team b drops 1 mil into TErm
    Winning Team gets creds.

    Once Challenge is made and confirmed: It is active for 3 hours or until canceld.

    Team Looking for Challege:
    Opposing Team LDR browses current Challenges:
    Selects one that he and his team qualify for. And pays the creds.


    Once Done: Both teams are sent a message telling them that the challenge is now accepted.
    Both teams must be in safe Zone.


    Properties of Safe Zone:
    (all previously active buffs are cleared)
    Only buffs of challenging teams work.
    Teams have 3 mins to prepare themselves.

    Grace Period: 12 secs


    BEGIN BATTLE::

    a.) both teams are locked, and all dmg or buffs that is not targeted at team or opposing team Fails.

    b.) attempted gank should = 1 Gank Log warning.
    Meaning when u shift click someone : The info
    should have a new field called GANK: = # of
    times he tried to GANK someone. This should
    be permanent. (would solve your gank/title
    farmer issues)

    Battle End:

    Once a Team is eliminated, the Wining Team is warped out of the Arena or back into Safe Zone.

    Creds are given to wining team.

    PVP Arena Entry :

    PVP arenas should have a level range just like the shops. LV 10-30 31-50 and so on.

    Entry into these special PVP Arenas could have an entry fee.

    Events could be planned. Tickets anyone ?

    Hmm would be nice if the FC dev team looked at this. =) Good Idea bad idea ?

    __________________
    The key is to "accept" when you cannot understand.
    Last edited by rnd; Aug 1st, 2002 at 11:48:34.
    The key is to "accept" when you cannot understand.

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