Just so we don't have to keep looking everywhere, here's all the professionals have said regarding the latest batch of balancing
Adventurer
Morphs: Create greater distinction between morph lines & enhance benefits for being morphed. Morphs will not see benefits boosted past Wolf form - Instead, greater distinction between the functionality of the differing morphed forms, including enhancing the nano-based toolset for morphs.
Un-morphs: Create differing advantages for Adventurers who choose *not* to use morphs.
Heals: Increased nano cost. Goals are to place Adventurer in second place for amount of healing output, but via sacrificing damage (potentially via a morph line [tree morph?]).
Damage Type Modifiers: Looking into extending the functionality of the Adventurer's damage-changing toolset across multiple level ranges.
Towers: Create diversity in Advy tower pets by including multiple functionality based on currently used morph (IE: Casting a tower under Wolf morph will create a tower with different effects than casting a tower while under Pit Lizard, or while unmorphed).
Calms: Duration decreased, faster casting, increased functionality in Shadowlands (goes for all professions).