I just want to say thanks to everyone for helping to complie this list. I'm looking after it.
I just want to say thanks to everyone for helping to complie this list. I'm looking after it.
Three succesful tests today:
* Irreparable Sleekblaster
* Irreparable Sleekblaster Major
* Ill-Treated Grenade-Thrower
These test results and more are available on The Forge
Maybe you will rearrange the database so that one weapon with different ql was stored in one page? It will reduce the list in 10 times. For most weapons, enough to make simple script for standart prefix removing. For example:
Ill-Treated Subturbine
Cast-Off Subturbine
Over-Tuned Subturbine
Second-Hand Subturbine
Subturbine
Quality Subturbine
Balanced Subturbine
Fine-Tuned Subturbine
Deluxe Subturbine
Premium Subturbine
Certainly, manual job is required too:
Cracked Bolter 42mm
Rusty Bolter 42mm
Rick Bolter 42mm
Rick Bolter 45mm
Charged Bolter M9 42mm
Enhanced Bolter - The Hammer X9 42mm
Mass Lead Bolter 42mm
Bolter Cannon IX 42mm
Bolter Cannon XX 42mm
Turbo Mass Cannon 42mm
Closed two short categories:
Grenade-Thrower:
ql 1-20 OK
ql 21-40 OK (used recipe for ql200)
ql 41-60 OK
ql 61-80 OK
ql 81-100 OK
ql 101-120 OK
ql 121-140 OK
ql 141-160 OK
ql 161-199 OK
ql 200 probably broken (see ql40)
Notum Staff:
ql 1-20 OK
ql 21-40 OK
ql 41-60 OK
ql 61-80 OK
ql 81-100 OK
ql 101-120 OK
ql 121-140 OK
ql 141-160 OK
ql 161-199 OK
ql 200 OK
Piercing category closed. Very unsucessfull.
Thagh Whings (thagspear, nightspear)
ql 1-23 broken at step 1
ql 24-46 OK
ql 47-69 broken at step 1
ql 70-92 broken at step 1
ql 93-115 broken at step 1
ql 116-138 broken at step 1
ql 139-161 broken at step 1
ql 162-184 broken at step 1
ql 184-199 OK
ql 200 broken at step 1
Slank Chop
ql 1-20 no manual
ql 21-40 broken at step 1
ql 41-60 broken at step 1
ql 61-80 broken at step 1
ql 81-100 broken at step 1
ql 101-120 broken at step 1
ql 121-140 broken at step 1
ql 141-160 OK
ql 161-199 no manual
ql 200 broken at step 1
Notum Spear
ql 1-20 broken at step 1
ql 21-40 broken at step 1
ql 41-60 broken at step 1
ql 61-80 broken at step 1
ql 81-100 broken at step 1
ql 101-120 broken at step 1
ql 121-140 broken at step 1
ql 141-160 broken at step 1
ql 161-199 broken at step 1
ql 200 broken at step 1
One handed edged category closed. Bad news
Tripler (Triple-Blade, Thri-Blade)
ql 1-23 broken at step 1
ql 24-46 no manual
ql 47-69 broken at step 1
ql 70-92 broken at step 1
ql 93-115 broken at step 1
ql 116-138 broken at step 1
ql 139-161 broken at step 1
ql 162-184 OK
ql 185-199 OK
ql 200 broken at step 1
Right Slice
ql 1-20 no manual
ql 21-40 broken at step 1
ql 41-60 no manual
ql 61-80 broken at step 1
ql 81-100 no manual
ql 101-120 broken at step 1
ql 121-140 no manual
ql 141-160 no manual
ql 161-199 broken at step 1
ql 200 broken at step 1
Mini Axe
ql 1-20 broken at step 1
ql 21-40 broken at step 1
ql 41-60 no manual
ql 61-80 broken at step 1
ql 81-100 broken at step 1
ql 101-120 no manual
ql 121-140 no manual
ql 141-160 broken at step 1
ql 161-199 no manual
ql 200 no manual
Amytlo Executioner
ql 1-40 broken at step 1
ql 41-80 broken at step 1
ql 81-120 broken at step 1
ql 121-160 broken at step 1
ql 161 broken at step 1
Thanks for all this data Rustot!
I've entered most of it on the site
About re-arranging the weapons, I agree with you. That's someting I wanted to do when I started, but it didn't look that easy for the amount of time I had. I'll try to come back to it.
I found some of the manuals you said were missing:
(They are definitely in the item database, they might be missing from the shops)
QL161-199 Slank Chop: Composite Slank Chop
QL200 Mini axe: Premium Mini Axe
QL121-140 Right Slice: Layered Right Slice
QL141-160 Right Slice: Senior Right Slice
QL24-46 Tripler: Rusty Tripler
Hmm... I can't find this manuals in database. Maybe it was removed in 14.4.2? See for example http://auno.org/aodb.php?t=ag&cmd=search&name=mini+axeOriginally posted by Omitsu
Thanks for all this data Rustot!
QL161-199 Slank Chop: Composite Slank Chop
QL200 Mini axe: Premium Mini Axe
Let me also add that where possible, please state what QL the failed weapon is, as it is possible for one QL of a weapon to work fine, whereas another QL doesn't. Thanks.
These weapon kits are scheduled for fix in 14.6:
- Cheap Michael Patriot Ffi 29A
- Cheap MTI Aleph 99
- Mathis Multi-Energy Rifle
- Cheap Abigail -
- Cheap Fiddle Rifle
- Cracked Bolter 42mm
- Ill-Treated Blackend Blaster
- Rusty Nomad 21.7 BMG Ranger
- Ill-Treated Supernova Mk VI
- Unbalanced Mini-Axe
I have included the above kits (in this thread) into our database to ensure they are addressed.
I think, developers can use easier way They have the list of all links item1+item2=item3, therefore they can made automatic parser for all existed weapon manuals, search all components from manual in database by name and then check/rebuild links table.Originally posted by Cosmik
These weapon kits are scheduled for fix in 14.6:
- Cheap Michael Patriot Ffi 29A
- Cheap MTI Aleph 99
- Mathis Multi-Energy Rifle
- Cheap Abigail -
- Cheap Fiddle Rifle
- Cracked Bolter 42mm
- Ill-Treated Blackend Blaster
- Rusty Nomad 21.7 BMG Ranger
- Ill-Treated Supernova Mk VI
- Unbalanced Mini-Axe
I have included the above kits (in this thread) into our database to ensure they are addressed.
Hmm... what about theOriginally posted by Cosmik
These weapon kits are scheduled for fix in 14.6:
- Cheap Michael Patriot Ffi 29A
- Cheap MTI Aleph 99
- Mathis Multi-Energy Rifle
- Cheap Abigail -
- Cheap Fiddle Rifle
- Cracked Bolter 42mm
- Ill-Treated Blackend Blaster
- Rusty Nomad 21.7 BMG Ranger
- Ill-Treated Supernova Mk VI
- Unbalanced Mini-Axe
I have included the above kits (in this thread) into our database to ensure they are addressed.
Cast-Off Mausser Particle Streamer ? Save the Fixers !!! We're dying out here !! [EDIT] : QL 22 broken at step 4 (Notum Alloy Strengthened Ribs)
Good thing FC is looking into this , it's very reconforting. And I guess every class is going to want *its* weapon of choice fixed first .
Tradeskills are love.
Last edited by Nap'; Jul 27th, 2002 at 11:34:05.
Cosmic
/me asks bartender to send cosmic a drink
anything else you would like to reveal about the next patch?
Disturbing news.
Ran into a newbie in the backyard last night, a LvL9 NT who was a newbie in the truest sense, that of not knowing thing one about the game. He was still armed with his solar-powered pistol and starting nanos, and had no armour or other equipment. He'd never been outside the backyard and of course the mission term had stopped giving him missions four levels ago.
Went shopping for a gun for this guy, and after having struck out on the first three tries decided to head up to the trade section and build him something. "The Electron Charged Pistol's not bad", I thought, "and I know that the recipe works because I've tested it myself".
Bought a kit. Started to assemble it. Didn't work.
I'd always thought that when Cosmik asked for the QL, it was in the sense of a general category such as Ill-Treated, Cast-Off etc. Apparently this is not the case, and the precise QL of the weapon makes a difference. Potentially, all the testing that we've done to date is invalid, at least in the format we've been recording it in.
So, Irreparable Electron-Charged Pistol, QL6, Broken at step 2.
I'd like to thank everyone in the tradeskill community who has contributed to this thread so far. However, I don't think it's possible for us to systematically check 200 QLs for each and every weapon in the database - we just haven't the time or the resources to do it. The sooner Funcom can automate the process, the better.
Eventually bought the newbie a PNG Tactical and a couple of nanos to get him on his feet, but it wasn't the same...
Troubled,
~R~
So far, I always note the QL's of the guns I manufacture, but if I keep adding my results in your website, the web page output will be a mile wide ....Originally posted by Soyuz
Disturbing news.
[...]
I'd always thought that when Cosmik asked for the QL, it was in the sense of a general category such as Ill-Treated, Cast-Off etc. Apparently this is not the case, and the precise QL of the weapon makes a difference. Potentially, all the testing that we've done to date is invalid, at least in the format we've been recording it in.
[...]
Eventually bought the newbie a PNG Tactical and a couple of nanos to get him on his feet, but it wasn't the same...
Troubled,
~R~
Oh, and give the noobs :
1. "Do Team Misions *only* - or 95% of the time - don't bother soloing Missions."
2. 100.000 Credits
I searched ql6 pistol kit for a hour. And have made ql6 electron-charged pistol. If you are strongly sure that were not mistaken, then we should specify not exact ql, but exact dimension
Irreparable Electron-Charged Pistol, QL1-20, dimension RK-3, OK
I just had an odd idea, and realize this theory is probably wrong, but on the off chance that it is not and no one else has thought of it I had to post it. Given that:
1 - Most of the weapons listed as broken in certain QLs the problem seems to be in the lower qualites.
2 - By the time most characters have the cash, skills and inclination to do Tradeskills, they are higher level.
Theory: It is possible these failures are because the kits requires parts to be in a specific RANGE of QLs, rather than merely "at least" as the message would indicate. When trying to use a component of too high a QL (the sort that might cause the "implant creep" mentioned in another thread) the process simply stops dead.
Supporting this theory is the fact that at higher levels, the cash to buy something in a basic shop is far less of an issue than the time you would devote hunting in multiple shops, plus the odds favor that the part has been looted in a higher level mission.
Just a thought, but perhaps one worth exploring. I don't even have a weaponsmithing character (yet) so I am probably wrong, but as I said at the beginning of this post, I felt it was worth mentioning even if only to be disproven.
Some shotguns:
Chunkprojector
ql1-20 OK
ql21-40 OK
ql41-60 no manual
ql61-80 OK
ql81-100 OK
ql101-120 OK
ql121-140 oops... A shining creation head implant
ql141-160 OK
ql161-199 OK
ql200 OK
Triplejolt
ql1-20 OK
ql21-40 OK
ql41-60 OK
ql61-80 OK
ql81-100 OK
ql101-120 OK
ql121-140 OK
ql141-160 OK
ql161-199 OK
ql200 OK
Megajolt
ql1-20 OK
Now you're giving me nightmares. If the kits are broken at different levels on different dimensions, there's no way we can map this. Cosmik, tell us it ain't so!Originally posted by Rustot
I searched ql6 pistol kit for a hour. And have made ql6 electron-charged pistol. If you are strongly sure that were not mistaken, then we should specify not exact ql, but exact dimension
The "range of QL's" idea is a possibility, although it's not been a problem for me before. In this particular case, haste made me buy a QL44 part, which was the last component the kit accepted. If this is the case, we need to hear about it ASAP.
Cheers, (just)
~R~