The decisions you take today will determine the behaviour of your customers tomorrow.
IF AN ORG LOSES ITS LEADER FUNCOM SHOULD HELP. NOT SHRUG SHOULDERS FROM THE BENCH.
We have worked hard to build a decent org. It has 30 or so members ranging from lvl 6 through to lvl 140.
Everyone gets on well. Its a relaxed org focused on bringing in newbs and turning them into pro players. Lots of helping people out basically. There is nothing nicer than taking a lvl 5 agent and giving him a ql100 gun and say 'now bank that, work hard and lets see how quickly you grow into it'.
Unfortunately our leader has gone completely AWOL. Hasnt appeared in 7 weeks. We have no idea whether he is coming back.
When we petitioned we were told 'well - just make a new org'. I actually felt sorry for the ARK who was evidently embarassed at having to read off a 'policy' he had to adhere to.
That is the single most unhelpful thing anyone has said to me in AO.
Obstacles:
1. There is no MOTD in orgs - so i cant tell those offline that there is a change to org and seek X officer out.
2. There are occasional players - so i cant be sure we will get everyone.
3. There is 1.4m creds in the bank which just go 'poof' we cant transfer them.
Why is this such a difficult problem for funcom? In DAOC if the guild leader does not appear for 4 weeks then leadership automatically goes to no 2. Who then transfers back if leader re-appears.
I am stunned at the attitude FC have shown to this. Player interaction is the core of MMORPG.
As I said in the beginning, your actions today determine the behaviour of your customers tomorrow. Its ok to hold us to ransom when you are the only MMORPG in this genre out there right now. But we all know that will change.
Good luck funcom - when you fight your customers, you destroy your own aspirations.