I'm curious for a genuine response here. I know this may sound like famebait to some, but i am being honest and not trolling.
I'm trying to understand how soldiers with 3k+ evades (thus, enough evades to be seriously meaningful in combat and not just enough to avoid constant crits) is 'fair' and 'balanced'. I ask this because soldiers already have many strengths on their side in combat. I certainly can understand the point that soldiers should be strong in combat because they do nothing but combat (no CC, no TS, no calms, no nukes, etc etc), but to me there is a line between strong and unbalance.
Current Strenghts:
-AR. One of the few classes that can reliably hit fixers/MAs/advys even with their evades perks up (please don't deny this, i have a top notch fixer and advy and end-game soldiers with top notch equipment certainly do land hits on me enough to be considered dangerous).
-HealDelta. For how many other professions is it truly viable to sit down during combat to heal? granted, many evaders try doing this but imo only for soldier is the HD tick good enough (again, with top notch equipment because why talk about gimps
) for this to be a serious defensive tactic in combination with...
-Reflects. Without a doubt soldiers have the most reflect in game, as they should. This is likely the best form of damage mitigation in game, because they damage never gets to you and it does not require nano-spamming (like layers/heals).
-HP. Soldiers have high hp and are getting buffs for more HP. With their high reflects and HD, not only do they have high HP but the means to protect and refill it when played by an experienced player (ie, waiting a bit on AMS... letting HD do some work to refill... omhh/perks... etc)
So, in my opinion the above make soldiers one of the most dangerous in pvp to many other classes. Certainly soldiers have their weak-points (NT's and engi's come to mind), but all classes should be weak against some. If you class isn't weak against anyone, you're overpowered
.
To me, adding 3k+ evades into the picture gets us into the realm of being a bit overpowered as not only would the class have top-notch damage mitigation from their core class abilities, but would be able to basically ignore many players due to the combination of the two.
As i said when i started this thread, i would love to hear some real reasons (and not just bickering or whining to be more powerful) why the soldier class deserves evades. Not all classes should have all 'abilities' and this seems like an obvious one to me... like doctors not having high AR and fixers not getting high reflects.
ps- forgive the grammar/spelling, it's very early AM and i'm too lazy to correct it. I think my meaning is clear