First level 1 soldier with BOC in Anarchy Online<---[CGS] project
Owned and killed tl1/2 NW for months, time to leave and give chance to clan "twinks".
First trader with 100% JAME ql 141 at level30 at rk1
Clan PVP org[1-220] in one line
Darkirbiska/Darkirbis/Marburg1111/Mavherick/Irbiska/Ultimater2/Ultimater/Ilubtower and some froobs....wtb more slots [retired][Questra]: well i hate omnis having side xp [Questra]: but i'm afraid to spoil your fun i'm only gonna plant neutral bases at tl2 now, so you'll have to piss the neuts off if you want to zerg lowbie sites
And once again you choose to completely ignore the fact that if you do choose to be out of SL level range you will get eaten by higher tl5's pocketed by tl7's.
No doubt you will now "counter" that argument by saying that if we want tl5 NW we should bring a small army of 220's to take care of the low tl7's and once more we will remind you that it's no fun and the community isn't prepared to do that.
The result is dead tl5 NW as proven over the years. Or are you trying to deny that too?
For the loleth time, the trouble is not twinks existing, it's people like Obtena considering NW is the property of twinks only and should stay as is.
This just proves the entire point that it is high time range are reviewed to snatch NW from the elitist hands of the "right level" lobby.Originally Posted by Obtena
Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
Noim, Neutral TL7 NT
Sethis, Neutral TL7 Keeper
Anthraxal, Omni TL5 Enfotrox
no hes not ignoring the fact, how can he be when hes asking for a change of the said fact.
tl5 tower sites should be restricted to tl5, if not i saw a thread which said change them all to tl7.
Actually each org should just have a Tl7 tower field which is un attackble by anyone else, there all the care bears are happy. in somewhere like a private serenity island gaff, we org mates can all meet up and admire there towers
then change the current nw mechanics to previous suggestions mentioned.
It's funny you think laddering = poor game mechanics. Honestly, you think laddering is just a really terrible side effect of PVP level ranges? I don't. I bet it's a completely anticipated effect of the laddering FC put in place ... and I bet FC like it that way, otherwise they wouldn't have rolled it out from 75 to 200 and finally to 220. I think everyone at FC knew it would happen with that system and it's so simple a fool could figure it out ... it would be almost stupid not to see that coming.
... and yes, laddering has alot to do with NW PVP. It's an integral part of choosing what twink to bring to a battle.
Last edited by Obtena; Nov 8th, 2010 at 05:17:14.
Awwww muffin, need a tissue?
If that's your best, you need to work harder. Me being stupid isn't a compelling reason to make FC change TL5 laddering rules so you can take your billion-credit, thousand-hours-played, BS-optimized sweetheart to a NW tower battle without suffering the consequence of being the wrong level for that PVP situation, which was always like that.
The real irony is that the application if the laddering to 220 actually reduced the TL7 level range that could hit TL5's, but that's a fact that is apparently eluding you.
Last edited by Obtena; Nov 8th, 2010 at 17:03:55.
Awwww muffin, need a tissue?
I'm not gonna underline again the fundamental flaw of a game content for which there are more "wrong" levels than "right".
It's better I think to repeat that the Game Director acknowledged that laddering needed to be looked at, which I reckon is enough to conclude that even if it was implemented that way by another team of developpers, the nowadays team agree at least on the principle that it might have not been for the best back then.
Laddering isn't gonna be removed in any way, but if FC really finds the time to tackle the issue, it's certain laddering will be slowed down and limited by a tightening of the ranges.
Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
Noim, Neutral TL7 NT
Sethis, Neutral TL7 Keeper
Anthraxal, Omni TL5 Enfotrox
That's a fair position. The hyperscaling of SL levels w.r.t. RK levels is a problem and if FC remain true to the laddering concept while restricting the ability of a TL7 to attack TL5, there is still a real possibility that TL5 toons will STILL see higher TL5/6 pocket healed and TL6 ganks. Only an absolute cap on the max PVP level for TL5 will change those things and I think that will be an unfortunate situation for FC to put the players in. Engaging PVP only exists because of it's diversity. Caps kill that and you can see it in lowbie PVP and to some extend in BS where good profs can suffer due to the artifical limits locking out some of their tools. Laddering does provide the necessary equilibrium for PVP twink levels, even if it's not balanced. It did before and it was worse ... there is no reason to think it's different now. It's a really shortsighted thing to think that these fixes to the ranges are simple and end with a pleasing outcome.
Last edited by Obtena; Nov 8th, 2010 at 17:52:36.
Awwww muffin, need a tissue?
It's certainly not an easy issue to tackle, however, I'm convinced that a tightening of ranges to slow down laddering and avoid TL leaps will fix the level part of the problem.
It won't fix the "pocket" part though, and it's indeed a completely different story which would prolly require not modified, but new mechanics.
BUT (yes, it is a big but), reworking at least the level part of the problem would go a great length to make NW more appealing to a wider part of the game population.
Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
Noim, Neutral TL7 NT
Sethis, Neutral TL7 Keeper
Anthraxal, Omni TL5 Enfotrox
It will fix the 207 being healed by 220 problem as well as the 174 being healed by 215-219 problem just fine.
Sure there will be tl6 twinks now that S7 is here and ofcourse they will be pocketed. But taking out a 200 is way way way easier than a 207-214 simply because the 200 has no shadowlevels with uncapped skills, don't have the extra perk from each level and also won't have any of the overpowered gear that is 201+.
All in all a 200 being pocketed by a 220 will still be lame ofcourse.
But 200's will be far fewer in the battlefield than pocketed 174's.
We could live with this and I'm certain that tl5 NW would blossom again once the 207-217 twinks are out of te tl5 hair.
I never claimed it was, did I?
I've told you a hundred times that this isn't about me. I have personally no less than FIVE tl5 "twinks". Not all active atm but I do have toons that are out of reach for the 207 and up toons this thread is about.
Again I've told you this isn't about me. I've got it covered personally.
It isn't even about my org. It's about the good of the whole game.
We've owned pretty much all tl5 fields for years now. It's boring and while some omni on rk1 try stuff sometimes they are hampered by the fact that clan is dominating tl7. Just as clan was when omni owned tl7.
The end result is well known. Dead tl5 NW. I'm not happy about this and I want it changed.
As opposed to you who have no ideas and no will to change. The only thing you want to do is yap here and tell the community that it is stupid for "overleveling".
I doubt you will be able to grasp the concept that someone might be arguing for the good of the game now since you never did before.
But hey, I tried.
While 200 will be easier to kill than 207, they are still much more powerful than anything you can make at 165. I can't wait to see your QQ on how laddering needs to be nerfed because of 200 twinks.
Awwww muffin, need a tissue?