This is more about how the mechanics will work and if we could get more details so people could crunch some numbers. (and other stuff)
Caps:
Weapons Caps; FA (15k), AS, BackS, SA etc (13k) Will these caps be removed? (mainly PvM...)
Aimed Shot:
Abit more we know now = agents get a second AS special (dam no more than a burst. How much is a Burst now a days? (13k???) :P
Main AS will get a intruptable cast time.. Will the 13k cap be removed in PvM? With howmuch AS skill will the Multiplier work and how much will it add. (there was a nice old Ecxell file for this)
Parry and Repost:
Besides the thread on when it will work (fist and all melee weapons as it seems for now (personally I hope not))
What will the numbers be and how will dam be calculated for the repost.
How will the % be scaled for the blockage in parry.
HoT Swapps:
These would get a nerf aswell. What has FC in mind... (locks when you are in fight?)
The other perks:
Nano's and perks are being taken care off except, like the Freaky strenght perk line (and others which we all can use and are not AI related).
Line of Sight:
Will this be reworked? Launching perks which land even if the person or mob is out of LoS.
Environments advantage:
Embient light: when you dont use a light cloak and stand in a dark corner?
IPing Conceal: and the player getting more translucent like the shade absorb special thingie.
Agent Cloaking techniques: Pant, stone and other things to trick the players.
Please post more idea's or things we want to know more about and not regarding the Nano's and already published perk documents.