Ranged damage pale in comparison to melee damage. Let's just look at the comparison:
Melee damage over 10 seconds > ranged damage over 10 seconds...obviously melee is better than ranged.
Melee damage over 11 seconds < ranged damage over 11 seconds...wait, did someone's capping specials just refresh?
Melee damage over 22 seconds <<<< ranged damage over 22 seconds...ok where are my perks? Did those ranged guys just refresh their capping specials again? That burst special is almost refreshed a 3rd time too!
Melee damage over 33 seconds <<< ranged damage over 33 seconds...well at least my shades perks are up again, hopefully they land this time with my non-atrox shade.
Melee damage over 44 seconds <<<<<<< ranged damage over 44 seconds...OH SNAP, sneak attack bish, but if I use it now I can't use it in my alpha
Ok i'll save it for another 16 seconds and then I'm kicking your ass.
Need I go on? Aimed shot, Full auto, Burst are greater than melee damage over time, and kiting only widens that gap.
Sorry, you have to stop for a split second before taking 90% of a players health from 35m away