Do you loose all skill from trickle? Must be a system to it.
Do you loose all skill from trickle? Must be a system to it.
Lord "Khalem" Trevallien -=- Fixer Kingpin, proud officer and Loremaster of Ancarim Iron Legion
Sir "Eoemar" Trevallien -=- Supreme Creator
http://ao.shadow-realm.org/ - The Shadowlands Library -=- http://ai.shadow-realm.org/ - The Alien Invation library
http://bebot.shadow-realm.org/ - BeBot - An Anarchy Online Chat Automaton
http://aodevs.com/ - Anarchy Online 3rd party developers resource
"Frustration is not a good emotion when it comes to playing games."
-- Former AO Game Director Marius Enge
I know this has probably been mentioned several times, but the staircases in SL missions that block you from moving past the top step unless you jump makes so many problems prevalent
Fix this, please - pets get stuck on it, which makes missions extremely annoyinh.
Reformatted and updated. Thanks to Honorbound for mega help in doing the reformatting!
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
It kinda annoyes me that, for example, combined scout armor is missing nano init, it has all other inits BESIDES that one, why?
Also, some special combined helmets are missing certain add damage modifiers, like Yakomo's Combined Scout's Headwear.
No projectile damage, why?
Stuff like that is odd to me.
Last edited by nanoforcer; Jun 29th, 2010 at 22:03:57.
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
Well... I do assume that the lack of projectile damage is an oversight, since it doesn't make any sense. However, scouts (or observant for that matter) not giving any nano init does sound more like a design choice and it would be in my opinion better suited to spiritual anyway.
One damage type missing doesn't make any sense but a certain skill being missing does not scream "error" in the same way.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
There's a lot of these inconsistencies with armor, just look at OFAB sets or the forementioned Combined sets.
Many OFAB sets buff skills that a certain profession doesn't use at all - ie. pistol for NT, MM/MC in shade set, concealment for fixers, MA's, Adventurer OFAB has only +projectile damage, trader/engi sets buffing tradeskills even though OFAB is something obtained through pvp, fixers having a back slot item, shoulder items only for half of the professions, MA/MP OFAB doesn't buff aimed shot for intended bow-usage, etc.
Some of them do seem like 'design-choices' but for most part just sloppy, imo.
Last edited by mes; Jul 4th, 2010 at 10:52:15.
220 Crat, 216 MP, 174 Trader, 165 Shade
It has been 7 months ago this list started to build up.
Already 1 1/2 things are fixed..
Where halffixed is not fixed: Fc fixed 1 bug of the list. Where the list only mostly covers the bugs that are here for a very long time.
Gj Funcom...
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
Zoning issue between Scheol and Adonis
Maybe anybody can confirm this: when you get from Ergo in Scheol to Adonis you pass a narrow bridge and enter the underground passage with one of the Yuttos right in front of the door to the Spirits.
When I enter the door to the Spirits the right half of the door shows a black rectangle on my computer. I'll try to get the exact coordinates and playfield info the next time I run to Ado.
(22:12) Extended location information:
(22:12) - 129.0, 131.9, 10.0 (129.0 131.9 y 10.0 4877)
(22:12) - Pf Proxy: Model=51100:4877 GS=0 SG=0 R=4877, resource: 4877
(22:12) - zone: 1, area: "Area"
(22:12) Server id: 3047, character id: 50000:3030840366, time: 2010-07-07 20:12:15 (UTC)
(22:12) Version: 18.3.10_EP1, map id: 18.3.10.0_06.07.2010_13.13.35, build: 48926.
Last edited by alfora; Jul 7th, 2010 at 21:13:06.
First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.
Afreng (220/30/70 engineer) Alfora
Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy
Another thing that's driving me crazy: (not sure if mentioned before)
When I got disconnected I have to wait for about five minutes until the server realized that and let me log in again. If I'm playing on my doc I can be sure that my whole team died meanwhile. So the login handler could really be made a bit smarter! For example if you trying to log in, but the account seems to be active already, the server could check if the client is still responding and allow reconnect if it's not.
Hey, y'all see something wrong with this?
You hit Distractions for 189 points of fire damage.
You gained 25 PVP Solo Score.
Attacked by Distractions!
Your damage shield hit Distractions for 1 points of damage.
Distractions hit you for 238 points of Fast Attack damage.
You died of weapon damage!
Dual Logging
Not sure if this has been mentioned or not, but if you log in and get the "Anarchy Online Detected" message, and you mistakenly hit no, the game will not allow you to log in, and gives the error message "Error - Player is already logged in"
Melinea - 218/12/40 Solitus Crat
Blueyed - 150/2/7 Nanomage Doctor
Andousto - 80/4/8 Solitus Soldier
With zero power comes zero responsibility...
Thats cause you actually log in, but the client logs out. Almost like pressing alt+F4 twice. This is clearly an error though as the client should not send request to server to log the char in if you click no.
Just for the fun of it, although I'd guess not many people know about this one...
The game used to have a "tip of the day" system, but it has been turned off a long time ago (I've never actually seen it working and I've been around for 5+ years). It wouldn't hurt, especially for the sake of new players, to turn it back on (with an opt-out setting somewhere), after having reviewed and updated the tips as necessary.
"All things point to that they didn't play to win, but for the game itself and to play well. ... Later in their evolution, they forgot all about playing and having fun. When their corrupted minds only cared for what new ways they could gain power, there was no room for the simple things in life."
- One Who Will Always Listen"Hope is the first step on the road to disappointment."
- Librarian Isador Aikos, W40k: Dawn of War"If you want to make enemies... try to change something."
- Adam Jensen, Deus Ex: Human Revolution
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••