The RRFE thread got me thinking about this.
There is no incentive to team for many professions. There are several reasons for this, and I'll address a few.
1) The class has no useful team buffs to provide. I'm thinking Agents, Crats, Enfs, MAs, MPs, NTs, and Shades (Crats included because Auras don't require teamimg.)
2) There is no benefit for multiple of the same profession to team in many cases. Reflects don't stack, Auras don't stack (Keepers can theoretically run different Auras), Umbrals don't stack, Advy auras don't stack, Fixer runspeeds don't stack.
Possible solutions:
1) Provide every class a team Aura that provides something beneficial to the entire team. Essentially, every class needs a reason to be added to a team.
2) There are several solutions possible here. First, everyone could be given medium level abilities that stack higher and higher based on the number of said profession in the team. For example, teaming one soldier gives 8% reflect, teaming 2 soldiers gives 16% (40% for soldiers), 3 gives 24% (42% for soldiers), 4 gives 32% (44% for soldiers), 5 gives 40% (46% for soldiers). A team of 6 soldiers would get 48% reflect. This option would allow for each soldier in the team to run their own reflect and get benefits for teaming other soldiers.
Alternatively, every profession could have two different auras. There could be a base aura, think Improved Heroic Measures, and every other crat in team could run an alternative aura giving the team a small amount, say +20 AAO, +30 AAD. These team-only auras would stack for as many crats are in the team. This option has the drawback of requiring that the people in the team work as a team. This means that in order to make your team stronger, you have to give up your own self-aura to make your team better. If you want the buff, you have to stay with the team.
Note: The numbers presented are arbitrary. They are used to model the idea only.
This would obviously be done in conjunction with changing the buff system to a self-oriented system. OBs would be limited to twinking buffs, abilities, SFA, pure weapon skill buffs, wrangles, etc. If you want a combat buff, you have to team that class.
Thoughts? Concerns? Ideas on what your profession should provide to a team, and/or how it should scale based on the number of profs in the team?