As I read more and more, and see more feedback from other players, it seems that the only thing complained about more than singularly overpowered abilities or stats are setups that are average or slightly above average in several areas. I'm going to pose the question to everyone and actually avoid commenting if I can (If you lie or misrepresent stats I'm calling you out ) and see what the reactions are. I'm more interested in the mindset of everyone than trying to prove either side wrong. Afterall, if I am in the minority I think it would be better to shift my own goals.
Should "average" setups exist in AO? Should profs be allowed to have moderate evades, damage mitigation, defenses, heals, attack rating, damage etc altogether, or should they be forced to choose a few abilities to have considerable advantages in and almost nothing in others?
Another way to think about it would be, should professions be able to adjust to almost any kind of attack and defense with a single setup, or should setups force players to have considerable advantages in some areas and weaknesses even greater than what we have currently in the rest?
Adventurers or Soldiers should be the closest we have to the two types right now. Both professions can in fact be considered close to balanced as well (disregarding everything other professions have or lack causing imbalance), as adventurers do not excel in any area asside from healing (thus throwing off their completely average level), and soldiers have an extreme on and off defense for damage mitigation but no other considerable defenses as well as an extreme damage reliant offense with no other means of killing opponents (RI does not count ).
That is as much input as I can put forth, try not to nitpick my advy and soldier example if you can lol, in this case its the thought that counts