constructive and pertinent posts, thanx ... why not make a rough comparison instead ?
let's not count what fix/sha DO have in common. eg : both got 80ish crit decrease perks and 1 min stance from careful/defensive
http://auno.org/ao/equip.php?saveid=152000
add perks and fixers have around 650ish solid & 1550ish AAD
i don't count dof/limb/stance as shade got exact same (& GSF is castable on all so nothing specific)
= 2200ish bonus
http://auno.org/ao/equip.php?saveid=151997
add perks and shades have around 850ish solid & 1050ish AAD
add to this 450ish of shade-only prox/baffs + 500ish target AR redux (wich matters to evade !)
= 2850ish bonus
conclusion : what fixer got in sweb 11 (w huge nanoskill cost and recast every 6h ...), shade got even more with draining/buffing perks. in the end, shade evade over 500+ than fixer !
what's so funny, now ?
nb : please note i'm no shade specialist, and i didn't considered skill base (and IP cost depending on skill colors). also consider than solid evade/dodge/duck is better than AAD ; & even there, shade got more consistent base. finally, do not forget we didn't speak about NR where only shade can dare perking repulsor (their nanos got low req, 1400ish) whereas fixer are dependant to their nanoskills for everything (upto 1800ish reqs).