As of 14.4, we have two new tools in the Tradeskill armory.
Shape Soft Armor and Shape Hard Armor.
What would you like to be able to do with these tools in the future?
I want to be able to build bog-standard basic armor. In the QLs I want, when
I want, so I can sell it to other players.
I want to NEVER have to do the "Shopping Terminal 500" just to find some
bloody Metaplast in a QL I can wear.
Note: If there is anything already in the tradeskill items that you feel
would be appropriate to use in the making of armor, post and TELL ME.
This *will* be submitted to Funcom, in hopes that at least some of it
could be implemented.
Suggestions:
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Make Leather armor from Pelted Monster Parts. Use a "MTI Leather Pattern
Machine" to format the Parts, then use the MRR (Shape Soft Armor) on it.
Make Sid's Leather by taking Leather armor and adding a "Heat Distribution
and Management Unit".
New armor: Energized Leather. Take Leather Armor and add an "Energy Shield
Pack". This would raise the energy protection to 50% of the melee protection
and turn the green color to black. Mostly a style thing, but it would make
Leather not suck quite as much. Should be trivial to do.
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Make Steel Ribbed by combining "Armor Undersuit Matrix *part*" with Plasteel Ribs.
Then apply the MRR (Shape Soft Armor) to turn the resulting "Ribbed Clothing
*part*" into Steel-Ribbed Armor.
Make the Ribs by combining Plasteel plating with a "Skeletal Construction Kit".
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Make Plasteel Armor using Plasteel Plates from the Armor components terminal
plus a HSR Etch 'n Sketch and the MRR Shape Hard Armor. This would produce
"Basic Plasteel Armor *part*".
Stats: (QL 200 Body Armor)
Energy ac 875
Projectile ac 1000
Melee ac 1000
Chemical ac 150
Cold ac 150
Fire ac 150
Poison ac 150
Radiation ac 150
Basically, this is un-upgraded Plasteel Armor. It should be silver-grey in
color, but otherwise identical to the other Plasteel armors..
Upgrade to Chilled Plasteel by adding a "Comprehensive Refrigeration Unit".
Upgrade to Heated Plasteel by adding a "Heat Distribution and Management Unit".
Upgrade to Titan Plasteel by adding a "Mk IV Radiation Damper".
Upgrade to Vito's Plasteel using a "Automatic Neutralization System".
It should also be possible to use a Hacking Tool to strip out the upgrade
and turn any of the Plasteel types back into Basic Plasteel.
New Armor: Enhanced Plasteel
Also, there should be a way to combine multiple types of upgrades into one suit
of armor, but it should be *damn* hard.
Take a "Personalized Robot Brain" and combine it with a "Connective Matrix". This
produces an "Activated Connective Matrix".
Then add this to the Basic Plasteel. (The "Activated Connective Matrix" must be at
least 75% of the QL of the armor.) This produces "Enhanced Plasteel Armor". Same
protection as Basic Plasteel, but adds an Intelligence requirement. (350 at QL 200,
other requirements same as Vito's Plasteel.)
Next, add the "Comprehensive Refrigeration Unit", the "Heat Distribution and
Management Unit", the "Mk IV Radiation Damper" and the "Automatic Neutralization
System". Armor becomes Chilled Enhanced Plasteel, then Temperature-Resistant
Enhanced Plasteel, then Shielded Enhanced Plasteel, then finally Perfected
Enhanced Plasteel.
Final Stats: (QL 200 Body Armor)
Energy ac 875
Projectile ac 1000
Melee ac 1000
Chemical ac 875
Cold ac 875
Fire ac 875
Poison ac 200
Radiation ac 875
Should take *serious* tradeskill. (I.E., you ain't making QL 200 unless you're an
Engineer or Trader with full buffs and implants.)
Definitely should be some sort of cool color. I recommend glowing purple (like the
eyes on that one Opifex face.)
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Omni-Pol should be hackable.
Take some Omni-Pol (not Elite, as that is *far* too well protected for casual
hacking).
Apply hacking tool, get "Hacked Omni-Pol". Description states that the auto-ID
systems have been stripped out but the armor is presently damaged and un-useable.
Combine Hacked Omni-Pol with Metaplast Plates.
Produces "Overplated Omni-Pol". Description: This armor has been crudely repaired
with slabs of Metaplast. Unfortunately, it is still unuseable.
Next, MRR (Shape Hard Armor) the Armor. This produces "Assault Issue/ Recruit
Issue XXXX-XXX Armor". Is Slate Grey in color and has no Omni Symbols. Otherwise
identical to Omni-Pol Armor.
(Good looking armor, with good stats and lets you taunt the Omni Opressors!)
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Building Cyber Armor:
Combine "Skeletal Construction Kit" with Carbonum Plate. This produces "Carbonum
Exo-Structure". Then combine the "Carbonum Exo-Structure" with an "Armor Undersuit
Matrix *part*". This produces "Carbonum Structured Armor *part*".
Next, combine a Nano Sensor (must be 75%+ of the QL of the armor) with
the Carbonum Structured Armor. This will produce "Incomplete Cyber Armor *part*".
Next, run the MRR (Shape Hard Armor) over the Cyber armor, completing it.
To produce Bau, add a "Mk IV Radiation Damper" before MRRing the armor.
Will produce "Incomplete Bau Cyber Armor *part*".
To produce Waitt, add an "Automatic Neutralization Unit" to Incomplete Bau.
This will produce Incomplete Waitt Armor.
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Making Low-Tech:
Use a HSR Etch 'n Sketch on Plasteel, then combine the Etched Plates with an
"Armor Undersuit Matrix *part*". This will produce "Plated Clothing *part*".
Then finish with MRR (Shape Soft Armor).
New armor: Reinforced Low-Tech
Take the Plated Clothing and add it to a "Sheet of Kevlar Weave".
Stats: (QL 200 Body Armor)
Energy ac 900
Projectile ac 1125
Melee ac 1125
Chemical ac 150
Cold ac 150
Fire ac 150
Poison ac 150
Radiation ac 150
Looks like Low-Tech armor, but black and white instead of earth tones.
Very good basic protection, and gives us another cool looking helmet to use
with other suits of armor.
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Kevlar Armor:
"Sheet of Kevlar Weave" Plus MRR (Shape Soft Armor).
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Tech Armor: Dunno. Ideas most welcome.
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Light Combat Armor:
Produce a "Carbonum Structured Armor *part*". Finish with MRR (Shape Soft Armor).
New Armor: Shielded Light Combat Armor
Add an "Energy Shield Pack" to a "Carbonum Structured Armor *part*". Produces
"Shielded Carbonum Structured Armor *part*". Finish with MRR (Shape Soft Armor).
Produces Shielded Light Combat armor. Identical to normal Light Combat, but it
has Energy AC equal to it's Projectile AC.
Energized Armor:
Take a "Shielded Carbonum Structured Armor *part*" and add a "Mk IV Radiation
Damper". This produces "Incomplete Energized Armor *part*". Finish with MRR
(Shape Soft Armor).
Raven's Energized:
Incomplete Energized plus a "Comprehensive Refrigeration Unit". Produces
"Incomplete Raven's Energized Armor *part*". Finish with MRR (Shape Soft Armor).
Link's Energized:
Incomplete Raven's plus a "Heat Distribution and Management Unit". Produces
"Incomplete Link's Energized Armor *part*". Finish with MRR (Shape Soft Armor).