For a full treatment of these ideas, see this thread: http://forums.anarchy-online.com/sho...d.php?t=563496
1) When you add the new pets (balancing) please make them scale offensively and defensively based on multipliers of the crat's own skills. This rewards the crat for twinking and earning better equipment, and helps prevent the kind of lag that develops when everyone gets several patches worth of new weapons and crats still have the same old pets.
2) One of the most fun things about playing a crat was our ability to charm. Persistent charms seem to be out, BUT, what if we had a nano like this:
ql 1: Capture Creature Essence
Minimal reqs, insta cast.
Effects:
This nano captures the essence of any creature the bureaucrat casts it on, sucking the soul of the creature into a tiny jar. This jar resides in the bureaucrat's inventory and can be applied later to change the appearance of the bureaucrat's new badass endgame carlos replacement pet which is otherwise boring looking.
So, in effect, what I'm suggesting is a nano that let's a crat store the mesh and skin of any creature (maybe within some boundaries, so like, no beast or zods or ai generals), and then apply the item as many times as possible to change the appearance of his charm pet.
It's purely an aesthetics ability, sort of like face grafting for agents, but it would make crats *feel* more fun, since you'd get to pick what your endgame pet looks like, or change it up if you get tired of one look. And, it might be fun for others too, since instead of seeing every crat use the same pets, you could see a huge variety of RK and SL monsters running around.
This idea could be both functional (1) and a lot of fun (2).