Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
it seriusly doesnt matter what professional he is .. he isnt enf professional.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
http://auno.org/ao/db.php?id=270795
http://auno.org/ao/db.php?cmd=search...l+Displacement
O'Rly?
funny part is ur a keeper! ha!
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Maybe? No it's not the reason and don't do like you are not aware of it. Stop acting so stupidly and go back on topic.
blah
so what is the reason?
PS! im not the one who brought keepers into this or derailed the thread to begin with, infact the last 2 pages have been nothing but irrelevant/flawed reasoning just coz u guys wanna see enfs nerfed and are unable to come up with any plausible excuse for it.. but! fear not, for there is a whole subforum for u to litter. This thread is about the cause and effect of upcoming proposed changes not where u think enfs should land on the pvp food chain ladder
Enfs need to be rooted because...I have a feeling...enfs are going to be able to wtf smash CC profs in the future if we are on top of them for too long.
gatester i dunno where u are getting that from but seriusly... our alpha has been nerfed, our stuns are getting nerfed and now our only real working defence is getting nerfed.
yay! fc decided to unlock the already working 1he /1hb combo ... after nerfin down 1hb perks so hard that it prolly wont be worth it anylonger.
i dont get how u can say that we are gonna wtfpwn any profession after the changes. specially when we are gonna be unable to resist their debuffs or break their roots.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
pretty much what i think is why messing with the hp other stuff sounds good but lowering the hp points dont think that might be good at all but this is what i think.
I would like to see parry / riposte added to the enforcer toolset in a functional way
lower our HP sure,
gunk up our alpha sure,
lock down rage, no big whoop
But give us something in return, one point I feel like its important to make is that there are a lot of styles of enforcers w/ lots of weapon lines. Changes should be made to the global enforcer toolset, not to any one weapon line.
I'm not sure how damage is being adjusted to the perks but the way I see it is that 2 hander enfs get more advantages in free IP, and flexible perk management so they get access to more stuns/heals/ special actions and maybe a bit more defenses like parry/riposte if they were fixed.
One handed enfs, specifically the 1hb+1he combos, or what could be 1hb+peircing if we got the perk line, should be doing more damage, but sacrificing more IP for things like parry/riposte and losing a few offensive stuns and other tools to make up for the increase in damage.
I think that most of enforcer balancing should be done toward PVP, I think PVM is a total breeze for enforcers and life is very good. I rolled my enforcer when rage was introduced to the game and its been a comfortable ride since. I really enjoy PVM, I agree although that mongos ultra improved megaHP needs to be lowered. I laugh everytime I cast it.
a list of ideas
- functional parry riposte that is IP heavy , dont give this to every prof ffs
- access to piercing perks?
- more functional 1hb weapons with sneak attack
- lower or hp , sure but rework AC's to absorb more significant damage, troll form feels pretty worthless, or give us more absorb tools, absorb procs? samthing!
- make the edge of tarasque DOT a bit more powerful, its not very functional, it was good when introduced but now over 35 seconds it only does 1800 damage, and its got a 2% chance to cast, that stinks!
thank you and happy newyear
I can't wait for the new game engine
yeah tbh im not to worried about the HP change either..
if its not a cut in half of the DB ess or something like that.
im more worried about that enfs are gonna get immobile and drained and NSDd to oblivion in the future.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
Didn't we have an argument at one point that everything lands on your Enfo anyway? If that's the case what does a change to rage matter, assuming you won't be locked out for long periods?
Or is it just a wee bit possible you were exaggerating before and stuff actually doesn't land on you all that easily, hence this mini panic now that rage won't be spammable?
Cmon you can admit it, we're all friends here.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
a duel enf vs NT is 100% win for NT hacre... i know u like to paint NTs as glasscannons with medium offence.
as soon as CB has landed the favour is already so much in the NTs favour its silly.
the nano that cancles range and removes our ess.
and makes us unable to refresh rage.. bringung us down from 3k NR to 2k NR and then stacking up CB on that to a so effective -1k NR makes us able to resist so much hacre.. .
at the sametime if u use any of ur sheilds u can eat a full 1he/1hb alpha w/o even goin down to 50% health. combine that with the general perk that removes layers.
if u cant beat an enf as a NT with kiting till CB lands and u can just chain root us untill we are dead cause CB took our NR down to negative.. i dunno that doesnt say much about the enf profession it says alot about ur pvp skill since alot of NTs manage to do this to me.
but sure if i catch a NT off guard with their sheilds already down in the BS ill kick his ass faster then he can spell pancake. but thats the situation for almost evey prof in this game.
if their defences are on CD and u get cought in a stun alpha its gonna hurt anyone.
the big difference is that being chain rooted to death IS NOT PVP.
its just a violation of the money i spend to enjoy this game.
even soldiers with their 100% capping specials is more fun to pvp against cause i can atleast try and run away from them instead of just stand still and watch my health go down.
and i can still see You hit xxxx for 181 points of melee dmg. during their AMS while all i can do vs an NT is watch the Your target is out of range. at the same time as im staring at a black screen.
and if ur gonna try and missinterprate this post as well dont bother hacre. ur always reading between lines and trying to find hidden msgs every where to enhance ur forum pvp epeen, and francly im just tired of arguing with u when ur not sticking to the issue.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Heh I laughed too. Although Moonbolt is a bit extreme on his complaints, somewhere within them lies the truth of the matter. However, his biggest problem is that he sees only the nerfs to enfs, just like most people see with their own professions, rather than all nerfs, adjustments, and boosts together.
The reason I am so calm about the changes, is because I play chess Interpret that as you will, but as a strategy minded player and not a FPS/Action style player (even if I may be good at those ) I can only be happy with the future.