reading obviously isnt ur strong suit. what this means is that one enf beating 3 crats should be possible, just as one crat beating 3 enfs or any matchup for that matter. The relevance being that if they were to lockout rage, 3 or whatever number cc profs could completely disable the enf's combat abilitys giving him 0 chance while if there were 3 enfs against a cc prof the cc prof would still have some chance because his combat abilitys are still intact and that != balance
u guys are completly missunderstanding stabby.
hes saying that gear should matter more then number of people..
3x 210 nubs shouldnt be able to kill a full endgame enf.
same as 3x 210 nubs shouldnt beable to kill a endgame doc or engie or crat or w/e for that matter.
ive decided to make my enf a pure pvm toon and are workingon lvln up a 220 trader atm.
the reasons.
1. i realy hate that i can never get in range of a kiter long enough to get my full alpha off at him.
2. i realy hate that when MR is on CD i cant do anythig to any semi evade profession.
3. i hate the fact that i can only kill 1 person once every minute cause my alha is great but i cant kill a fly with my regular dmg so i have to run away when my alpha is on CD or if the person is gimped enough im fighting wait the full minute untill my alpha has recharged.
4. i realy realy realy hate CB and specialized burden of atlas.
5. i hate the fact that i can do around 28 dmg a hit to a soldier during his ams while he can do 1k regular hits and a 9-13k FA every seconds on me.
6. i hate that when someone is kiting/moving the stun from my 1hb perk doesnt work. it lands but the person doesnt get stunned.
7. i hate that biocoon that is considered our main defence is getting shot thru in 1 hit by specials and it still deals 5k dmg to me after i have absorbed 10k.
8. i hate the fact that in mass pvp i spend more time trying to get in range of the target then i spend hitting on it. either it splats before i can get in range or it starts to kite and i still cant get in range.
9. i hate the fact that with my 4k runspeed i cant catch a kiting doc that has 2600 RS or keep him still log enough so i can unload my alpha on him.
i will always love my enforcer and its always gonna be my main char.
but im starting to give up on it in pvp tbh. and if rage gets nerfed so that we will be rooted down all of those things i hate about pvping with my enforcer is gonna get 10 times worse.
the main reason i decided to roll a trader for 220 pvp isnt cause they aer one of the top pvp classes 1 vs 1 atm.. its simply because i can root down the kiters and AoE root at tower wars.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
Moonbolt. L2Straferun. Enforcers are a -pig- to shake off. You're about the only melee profession that -is- a pig to shake off.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
i already know how to strafe run hacre ... its still very very hard to catch up to fully buffed players with runspeed buffs etc on them.
specially with sync issues and the fact that i gotta be in range long enough to actually get my alpha off in 1 attack since i only have 10 sec MR to hit that evade profession or the doc will get a heal in in the middle of my alpha etc and then the alpha is wasted for a min or if evade prof the 3 mins it takes for MR to recharge.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
Good, maybe it'll be possible to keep aggro from DD profs in TL5.
Based on what Kintaii said earlier, this likely won't be too bad. You might need an extra doc in some raids, but the current situation is becoming ridiculous with some groups pulling off endgame raids with no docs at all.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
from what i read on the fixer forums they are increaseing the runspeed cap and giving fixers more speed. at the same time we get a lockout on rage etc wich will make this a worse situation for enfs.
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
From what I've understood so far, they'll be lowering runspeed cap for everyone, but less for fixers than others. Lower runspeed should help with desync problems, and fixers will regain their rightful position as the fastest profession. I don't know where enfs will stand relative to other professions.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
I see lots of posts I have to delete later, including this one.
Awwww muffin, need a tissue?
r u being retarded on purpose? whatever the current situation might be its irrelevant since everything from perks to nanos r being changed and i specifically pointed out the differences in both opposing forces equip
the amount of illiteracy in this forum is astounding, next?