Results 1 to 6 of 6

Thread: Skills for nano crystals creation

  1. #1

    Skills for nano crystals creation

    I'm not 100% sure about this digits, ñorrect me if I'm mistaken. Values for ql200, for other qls formula is value * ql / 200.

    ore extractor: 600 ME
    isotope separator: 750 ME & EE
    neutron displacer: 850 ME & FP
    reflection pattern: 900 EE & FP

    compied algorithm: 800 NP & CL
    particle emitter: 850 NP
    crystal: 940 NP & 900 ME


    Implants (sh,br,fa):

    NP,CL,FP: head,eye,rhand
    ME: head,eye,rarm
    EE: eye,head,rhand
    Last edited by Rustot; Jul 14th, 2002 at 08:41:39.

  2. #2
    I was trying to develop my own list a couple weeks ago. This is some of my data. I gave up when I lost a couple bags of carbonrich rocks and the processing tools, trying to nerf it off onto a character with no developed tradeskills at all. "That does not belong to you. You can not pick that up."

    Processing Carbonrich rock into Carbonrich ore, need a mechanical engineering skill of 177 for 59, 180 for 60, 183 for 61 186 for 62...210 for 70, 213 for 71, 216 for 72, and 222 for 74. It appears to stick to a strick (minimum_Skill = QL X 3) formula.


    Processing Carbonrich Ore into Pure Carbon Crystals.

    skill 198 for 53, 202 for 54, 206 for 55, 210 for 56, 213 for 57, and 217 for 58. Until that 213 for 57, it appears to follow a formula of (minimum_Skills = (QL x 3) - 14).

    Processing Pure Carbon Crystals into Program Crystals is stickier. skill 178 for 42, 199 for 47, 212 for 50, 221 for 52. That is the data I was able to collect, and thought to collect, a fortnight ago.

    The skill needed APPEARS to be 3.5 from QL to QL. Appears to be 31+(QL*3.5) for the most part. But this is broken even within the limited data I collected.

    I guess I'm going to have to sponsor a young engineer to get some lower figures to plot with.
    Last edited by Sean Roach; Jul 16th, 2002 at 00:02:34.

  3. #3
    or terminat and cast some drains on yourself to get your trade skills really low
    Onariz

  4. #4
    I considered that. Terminate I could do, but that only cuts my skills in half for a rather short time. I didn't see any tradeskill drains. Weapon skills, combat skills, attributes, yes, but not tradeskills.

  5. #5
    Originally posted by Sean Roach
    Processing Carbonrich rock into Carbonrich ore, need a mechanical engineering skill of 177 for 59, 180 for 60, 183 for 61 186 for 62...210 for 70, 213 for 71, 216 for 72, and 222 for 74. It appears to stick to a strick (minimum_Skill = QL X 3) formula.

    Processing Carbonrich Ore into Pure Carbon Crystals.

    skill 198 for 53, 202 for 54, 206 for 55, 210 for 56, 213 for 57, and 217 for 58. Until that 213 for 57, it appears to follow a formula of (minimum_Skills = (QL x 3) - 14).
    It confirms my formulas

    59 * 600 / 200 = 177
    58 * 750 / 200 = 217.5

  6. #6
    Okay, so the constant is 3.75 instead of 3.5. I'll keep that in consideration. Thank you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •