--Engineers:
GERNAEDS!!1!
Buffs: Buff cast times will be decreased for all professions. Potential combination of pet-buff nanolines to decrease time spent getting pets battle-ready.
Team Blockers: Change functionality, look into creating a more 'active' system of refreshing blockers on team-mates/self.
Reflect Shields: Remove reflect shield prohibition in Shadowlands, remove double-reflect shields from pets on RK.
Pets: Rebuilding pets from ground-up to rebalance pet viability across all level ranges.
More Pets: Look into possibility of creating newer pets which serve more specialized functions. Most likely as an alternative to the mechdog pet line.
Cyberdeck: Potential 'weapon' which allows the Engineer to vastly increase pet efficiency at the sacrifice of personal damage.
Tradeskills: Increase functionality for tradeskill-based Engineers - Potentially new weaponry along the lines of the Remodulator, new tradeskill items/gadgets for combat use.
Snares: Duration decreased, faster casting, increased functionality in Shadowlands (goes for all professions).
***Grenades - Knock my socks off, or don't bother. Your competing with pistols and pistol perks. If you can balance those two, then i'll be interested. But, devs raised the bar on pistols to the point where it would take some serious effort to make grenades worthwhile, for PVM and PVP. I don't wanna sound too apprehensive, but I've seen too much fail from grenades to be piqued by this.
***Buffs: Shortened. Good news. Condensing. Good news. I'll withhold further comments till I see it in action.
***Blockers: Aside from what other people have said, I see the word 'active' and thats ambiguous to me at best. Give us a little more detail, and then let us rip it apart.
***Reflect Shields: Interesting, but not really a balancing improvement. If Kintaii says it was a bug, then we put that on the 'Fix this' shelf. Don't pass it off as an improvement. Removing the SL lockout makes me wonder if that is really a balance thing either.
***More Pets/Improved Pets: Excellent. About the best thing I've seen. Now, we will have the chance to choose between an allotment of buggy pets in dubious circumstances. I am eager, but apprehensive at best. I wanna feel secure that the main pet is gunna be fixed, before I even wish to see new prototypes in fail.
***Cyberdeck: You're asking for quite a bit, for engis to give up their main stream of weapons. If you do such a thing, there better be gold at that end of the rainbow. Its bad enough that options OTHER than pistols aren't really all that useful. I wanna see some huge support for this, or see the door marked "Grenades"
***Tradeskills: In combat. Interesting. Again.. if its more tricks and traps, i'd say its a welcome addition. However, that being said... cyberdeck/grenades... knock my socks off, or dont bother.
***Casting of Snare auras: Okay. But the snares sucked anyway. Does this mean that Snares will be useful anywhere other than RK? If so, how?
Overall, I am not sure how this information is supposed to be really helpful. I realize this is the tip of the iceberg, and the effect was more than likely meant to tease us into future stuff. But, this forum especially is constantly talking about future ideas. Innovation, thy name is engineer.
And if this 'balance' is supposed to mean anything, the real test is PVP. After what I have heard what other profs are getting, its hard to be giddy about whats posted here. It looks to me, here, that you're asking for a huge token of faith on our part. I am not sure this is the best place to be asking for that. Granted, things need to change.. but realize that Engineers are the battered wives of the AO world. It'll be a tough job to get back into our pants again.