Some time ago it was announced that the devs will be working on fixing old issues, but it was stated that these things are not always known to the devs. So I decided to start a list, along with a brief description, with the intention of compiling these annoying niggles so that they could be better observed by the dev team. Feel free to post things that are still not on the list.
The intention is to point out specific issues, with as much detail as possible.
Next to the name of each specific issue is a date, showing the last time the issue was (re)checked.
Huge thanks to Honorbound for the help in reformatting this list, condensing it and adding some missing issues.
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1. Zoning Issues
Organization HQ door (broken, 2010-??-??)
It is quite hard to enter an org HQ unless you know the specific spot to stand on; just at the depth of the door itself, on the right edge. Running right in won't work.
AI city market doors (broken, 2010-??-??)
The doors doesn't always zone the player in properly, particularly in a yalm. You need walk into the door, back away, then walk into it again to trigger zoning. Also, on the way out they sometimes put you inside the building geometry and you have to jump to be able to move.
Zoning immediately after logging in (broken, 2010-??-??)
Zoning doesn't work in the first 10-15 seconds after logging in. Items which trigger zoning (eg. recall beacons) will start the lockout timer when activated in this time period, but the actual zoning won't take place.
Area change not initiated on server (broken, 2010-??-??)
Could use exact coordinates.
Several zones exhibit this symptom. In clan backyards, walking into the zone trigger instead of running seems to help; maybe this is a clue to fixing them? Most notably:
- From (clan) backyards to the surgery clinic/apartment area
- Exit door in Temple of Home after killing Beast (other Broken Shores entrances also reported)
- Galway Shire to Clon****
- Zone border between Galway Shire and Galway. Zoning ONLY works near the two roads, but if you run on the bridge, chances are very high that you end up in the water below the bridge on the other side
Soft zoning/warp during nano recharge breaks nano program window (broken, 2010-??-??)
If you're in nano recharge when an in-zone warping occurs (eg. teleported out of BS decon room, boss warp), the state display of nanos in the nanoprogram window gets reversed (grayed-out when available, non-grayed during recharge). Closing and reopening the nanoprograms window fixes this.
RK / LE mission lifts may render teammates invisible (broken, 2010-??-??)
After zoning up/down lifts, you often end up unable to see teammates. They show up as in range, but you get an 'Target out of range' message if you try to buff/heal them. Team buffs/heals, however, land.
Broken zoning (broken, 2010-??-??)
Could use exact coordinates.
Soft and hard zone triggers that regularly put you somewhere else than you should be.
- West exit of Omni-1 Trade sticks you inside a wall. When zoning back, only about half (south) of the doorway works.
- Lush Fields (entrance to Omni Trade):
- Northern zone boundary (everything north of this is impassable): 3585.0, 910.4, should be (based on doorway): 3585.0, 914.1
- Southern zone boundary: 3585.0, 905.2, should be: 3585.0, 909.8
- Zoning in temples is bugged: inside they're laid out in different directions than their entrances suggest, and they don't set you facing 'forward' when zoning in or out
- Zoning in the classic backyards: sometime instead of zoning, you are warped to one of the corners of the PF
- Exiting the cave on the east side of the 160 incarnator in Scheol puts you under the incarnator
- Jobe platform to Jobe harbor faces you in the wrong direction
NCU window loses sorting after zoning (Fixed!, 2010-??-?? Patch 18.4)
Lift to APF gives wrong error message (broken, 2010-??-??)
When going to S10 with a character of suitable level, you get an error message saying you must be level 185 to use the lift, which would only apply if you were above 150 but below 185 thus you couldn't get into S10 anymore, and not yet into the "old" APFs either.
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2. Zone and Geometry Issues
"Four stairsets" room in SL dungeons and missions (broken, 2010-??-??)
The following problems are associated with the broken geometry of this room:
- Pets get stuck
- You can jump through the roof and get stuck in the ceiling
- You get stuck on the top stair unless you jump. If you jump, see item 2 of this list. If you have pets, see item 1 of this list.
Eastern insurance terminal in West Athens (broken, 2010-??-??)
Saving here then dying re-spawns players in a netherworld zone in Athen Shire.
Missing name of Scheol Gardens and Sanctuaries (Partially fixed, 2010-24-11)
Gardens have names now, but playfield maps broke.
Rock path near Scheol "Greek" heckler bosses (broken, 2010-??-??)
Could use exact coordinates.
There are a few spots where the rock path dips below the zoning boundary, triggering zoning to RK while still being on the path. With higer than average runspeed, RK zoning may get triggered even when you still appear to be on the path (the server thinks you've fallen off, but the client shows otherwise).
"Your ComputerLiteracy needs to be at least X" when someone else is exiting the grid (broken, 2010-??-??)
Standing in the grid next to an exit and having someone else actually go through the exit produces this message.
Tradeskill rooms of Clan shops - getting stuck in plants (Fixed!, 2010-24-11)
Xark's Lair ramp (broken, 2010-??-??)
In Inferno, by Xark's Lair you need to jump to get onto the ramp.
”Borg highway” in PW near north Cyborg Hideout (broken, 2010-??-??)
Could use exact coordinates.
There are two borg "camps" in PW (north one labeled "Cyborg Hideout" on CSP/AoRK, south one labeled "Liberty Omni Mine") connected by a little highway of sorts. The opening from the highway into the north camp has some invisible geometry such that you only have a tiny sliver along the east edge of the opening to run through. At any other part of the opening you hit an invisible wall.
Wailing Wastes outpost stone stairs (broken, 2010-??-??)
Could use exact coordinates.
There is an invisible step/edge about 1/3 up on the stairs from the whompah in Wailing Wastes to the mission and reclaim terminals. When tyring to run straight up, you hit this edge and get pushed off of the stairs, or pushed against the wall to the right along the stairs.
”Ramp to jump off” in Inferno (broken, 2010-05-21)
The invisible wall that runs along the path leading up to the jumpoff in Inferno reaches further than it should, so you can run into it before reaching the actual path, in which case the wall will guide you into the lava underneath instead of onto the path. Shortening this wall should keep this from happening. The wall currently ends at the following coordinates:
- 1203.0, 888.5, 98.8 (1203.0 888.5 y 98.8 4005)
- Pf Proxy: Model=51100:4005 GS=0 SG=0 R=4005, resource: 4005
- zone: 2230, area: "The Crown"
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3. Map Issues
Playfield map may be empty on login (broken, 2010-??-??)
When you log in with the PF map open (in a zone for which you do have the map) sometimes it shows nothing but the empty window frame itself. Closing and reopening the PF map fixes this.
Black rectangles may appear on the planetmap (broken, 2010-??-??)
When panning the planetmap around, sometimes black rectangles appear on it (mostly in the areas which just have been panned into view), sometimes covering as much as half or more of the map. Panning the map again may or may not make them disappear.
Black PF map on board alien ships (broken, 2010-??-??)
Markers from map upgrades are displayed but the map background (rooms, corridors, etc.) is always black, regardless if you have already discovered the given area (as opposed to RK/SL/LE missions where the layout of the already visited areas is revealed).
Planet map centering (broken, 2010-??-??)
The planetmap often centers on a mission or shop marker when opened, and always recenters on the player when zooming in/out. Instead, it should center on the player when opened, and stay at the current position when zooming.
Odd mission markers (broken?, 2010-??-??)
Specific examples would be welcome.
Some missions put an erroneous marker in the far upper left of the planetmap. I think it actually occurs only when a mission is selected which is in a completely different "world" (eg. SL mission being selected when on RK) so the coordinates at which the marker should be placed have no meaning in the given map context.
Unwanted unzooming of planet map (broken, 2010-??-??)
When zoning from SL to RK, the planetmap gets zoomed out by one level. This happens at least on 4-level maps, from level 3 to level 2.
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4. GMS Issues
Takes 2 "use" actions to open (partially fixed, 2010-19-11)
You need to "use" a GMS terminal twice in a row to get the search window to open. Still requires two clicks the first time using GMS after logging in, subsequent attempts seem to require only one click.
Froobs / Sloobs can activate but won't get results (broken, 2010-??-??)
Anyone can use it, computer literacy gets locked, but you only get results if you have the AI expansion; needs an error message for froobs/sloobs. Really confusing to new players why nothing ever seems to be available on GMS.
Column sorting / order settings reset (broken, 2010-??-??)
Custom column order and "sort by" column selection is not persistent and reset back to some default every time the window is closed and reopened.
Hiding columns doesn't work properly (broken, 2010-??-??)
If display of a column is turned off, the header is removed but the content of the column still gets displayed (for certain columns), but pushed into the content of the column to the left.
Computer literacy lock dependance (broken, 2010-??-??)
Certain items (such as Constrained Gridspace Waveform, org HQ tradeskill machine) lock computer literacy for a long time, during which you can't use GMS since it locks the same skill.
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5. Glitchy Items
SL health and nano coils (broken, 2010-??-??)
They do not heal the amount of HP/nano their description suggests; only the first hit seems to give the correct amount. Example of using a QL 50 Weak Coil of Nano Energy, described as healing 84 points of nano:
Misleading "While wielding distance weapons" tags (broken, 2010-??-??)Code:You increased your nanopool with 84 points. A Line to the Source is extracting nano energy for you. You increased your nanopool with 42 points. You increased your nanopool with 42 points. ... You increased your nanopool with 68 points. You increased your nanopool with 72 points.
Items such as Flurry of Blows state in their description that they can be used when wielding distance weapons, which normaly would suggest ranged weapons (as opposed to melee weapons). Yet Flurry of Blows can only be used when wielding a melee weapon. Same applies to Deflection Shield Projectors.
There are variations on the same topic. Adventure shields state: "Not: While wielding distance weapons."
Regardless of whether the items or their descriptions are broken, this is highly confusing.
Non-nestable non-containers (broken, 2010-??-??)
Could use additions / confirmation.
These items give a "Cannot nest containers" error even though they can't be opened.
- Ancient Container
Right-click equipping missing (broken, 2010-??-??)
These items don't equip on right-click, even though they could.
- Profiteer's Helper