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Thread: Thanks for MA luve!

  1. #1

    Thanks for MA luve!

    It was long overdue!

  2. #2
    Quote Originally Posted by Brostalinox View Post
    It was long overdue!
    The only real love I saw was the fact Obli can now be used before 15% hp, and just hits for less.
    Quote Originally Posted by Brucelee2003 View Post
    If someone thinks he can win by dirty tricks - he totally wrong.
    Quote Originally Posted by Chrys View Post
    Damn nazis
    Edit: No Annarina we're not talking about you this time...

  3. #3
    100 phys init too, which is somewhat decent.

  4. #4
    Quote Originally Posted by navycut View Post
    100 phys init too, which is somewhat decent.
    Yeah, if you wear a crit scope. Which no MA do in anything else than PvM damage.
    Quote Originally Posted by Brucelee2003 View Post
    If someone thinks he can win by dirty tricks - he totally wrong.
    Quote Originally Posted by Chrys View Post
    Damn nazis
    Edit: No Annarina we're not talking about you this time...

  5. #5
    Red Dusk duration got cut in half.

  6. #6
    Quote Originally Posted by Kari View Post
    Red Dusk duration got cut in half.
    So did the recharge. But incapacitate duration go lowered as well (though the init debuff got upped from 650 to 900). So overall looks like a slight nerf in the anti caster toolset in exchange for more perk damage....


  7. #7
    Quote Originally Posted by Neccoz View Post
    The only real love I saw was the fact Obli can now be used before 15% hp, and just hits for less.
    it can be used at any time too under 50%, it has no pre-requesite perk anymore.

    This seemed like the only 'love', though, you're right. 100 phys init is pretty meaningless except for solo pvm with a crit scope equipped.
    Last edited by Raynefists; Oct 16th, 2009 at 19:50:25.
    teh fool :: Raynefists :: playing since beta 3 (sort of)

  8. #8
    Quote Originally Posted by Raynefists View Post
    it can be used at any time too, it has no pre-requesite anymore.

    This seemed like the only 'love', though, you're right. 100 phys init is pretty meaningless except for solo pvm with a crit scope equipped.
    No, it cannot, only under 50% hp.
    Quote Originally Posted by Brucelee2003 View Post
    If someone thinks he can win by dirty tricks - he totally wrong.
    Quote Originally Posted by Chrys View Post
    Damn nazis
    Edit: No Annarina we're not talking about you this time...

  9. #9
    Quote Originally Posted by Neccoz View Post
    No, it cannot, only under 50% hp.
    i worded it badly. I just meant to say it has no pre-req perk. edited for clarity.
    teh fool :: Raynefists :: playing since beta 3 (sort of)

  10. #10
    Seriously though... leave red dusk alone... it's fine the way it is.

  11. #11
    even shades had their perk range increased...but wooot now i`m know it`ll be 3 meter forever

  12. #12
    Perks hitting on your damage type is a huge boost to MAs imo - actually with all these perks being fixed to do that (tho I loathe to say it) it may be time for a cocoon un-nerf.
    -= Make the new engine look even better. Don't forget to post a screenshot! =-

  13. #13
    all the changes i saw look good.

    red dusk recharge is 26 seconds. Thats really nice.. alternating with incapacitate, or stacking them should keep docs more nerfed during duels.

  14. #14
    I hope that the recharge time is shorten, if the duration is also shorten.
    Angevil, proud 220 MA from Rimor.
    Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!

    Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
    As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed

  15. #15
    Quote Originally Posted by McKnuckleSamwich View Post
    all the changes i saw look good.

    red dusk recharge is 26 seconds. Thats really nice.. alternating with incapacitate, or stacking them should keep docs more nerfed during duels.

    recharge on hit 32 sec
    recharge on miss 16 sec.
    duration 10 sec

    now :

    recharge on hit 60 sec
    recharge on miss 30 sec
    duration 20 sec.

    4 sec longer recharge in comparision ,

    also incapacitate now debuffs 250 ini more..for 5 sec lower duration. recharge still 60 sec. only good thing is attack time reduced to 1 sec.

  16. #16
    brawler lost its first stun
    idk, but brawl, 20% 4 sec stun 15 sec recharge
    then use ape fist, 50% 4sec stun 17 sec if u have 2 pred sleeves
    then use brawl perk, 20% 2 sec stun, 35sec lock
    then kung fu master3 ,50% 2 sec stun 60sec lock

    but now tl5 ma's have to find another way to actually be competitive in pvp in any way
    it used to be, if by some chance, each of those landed, and each stunned you might be lucky enough, if you dimach and crit a few times, to kill your target

  17. #17
    was about time!





    ....I wish.

  18. #18
    Heh 10 seconds duration on red dusk lol what a massive nerf.

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