As I've stated I wouldn't really be bothered if it stayed how it was (I've all about given up using any fixer combat nano's other then perhaps dodge debuff), but I would love it if it (and many other things) where reworked to be in a way they where before SL's made certain stats alot higher.
I remember when Rage was a situational tool for removal of roots or fighting heavy casters, but not a permenant buff. And if it wore out during battle it was a sacrifice to recast it again (as the damage built up and the nano cost actually meant something) And I would love to see it be an occasional buff again rather then something seen as a permenant buff whos down side is "having to cast it again".
And if that comes with a big change else where I dont mind, perhaps give enforcers a small NR buff that get over ridden when raged so even without rage they still have all their defense and perhaps remove a ton of the root/snare resistance around the game so that they can land but can be removed easily now and again by those classes that should be able to remove them (enforcers being the main one) but harder for those that shouldn't be able to remove them instantly