In an effort to help the developers with the rather arduous task of balancing, I have decided to curb my enthusiasm, and try to adopt a more sensical approach (3 infraction points helps, especially when you have as many as i do)
Without further ado, here is my proposition, I will, and I hope others will, describe their OVERALL PVP EXPERIENCE.
To all Posters and bumpers, in an effort to gauge how well YOUR prof stacks up, please state the following: Level/research/AI level, profession, and approximate condition (average, twinked, uber-twinked)
170/42/22 Uber-twinked keeper
In BS/mass pvp, I am a survival machine. I'm in a full evade setup, and there are on average less than 3 people who can actually inflict reasonable damage on me.
I can sometimes survive the entire round without dying. If there is an NT, trader, or a soldier or agent or decently twinked fixer, I have many problems, I spend most of the time blind, rooted, snared and/or debuffed
Well setup enforcers can do serious damage on me. Advies I avoid, and they avoid me. Soldiers will chew through my defences in seconds. I cannot even come close to surviving TMS. Occasionally I am killed while catching a soldier in TMS downtime, and thinking I got an easy kill, he can STILL kill me from full HP to 0, while TMS is down. Fixers and agents are severly problematic due to CC tools. Pet profs are not much of a problem.
die:kill ratio (with no NT/sold/agent/fixer/advy/enf/MA) 0:10
die:kill ratio (with NT/sold/agents/fixer/advy/enf/MA) 10:2
220/70/30 Martial Artist (Endgame)
In BS/mass pvp, I am killed quickly and handily. Pet profs destroy me in seconds. Soldiers, agents and anyone with AS is a serious threat. spend most of my time kiting and trying to find someone in range. "target is out of range" is about the only thing I read when playing my MA. Runspeed of targets is ridiculous. Can kill greenies easy. Can't hit advies and other evade profs, can't get in range of others. Is very boring, and usually give up playing soon after I start. die:kill ratio about 10:2