This is a poll related to the ability to FP. This idea stems from a post by ArienSky found here. The intention of this poll is to find out which Mimics need attention so that Agents can return to their role of "filling in". Since FP is the unique characteristic of Agents this is important for development of the Agent profession. The general idea is that Agents can fill in for missing roles, but this has long been forgotten.
Take each Mimic and rank (from 1 - 10) how well it can be utilized to fill in for the real profession in a team scenario. It should be fairly simple. Give some reasoning. I italicized the professions that are generally considered necessary for team success. Obviously there are no nanos that we could cast (excluding NT nukes) that could make FP helpful in filling in for DD roles, so leave that out of your consideration.
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NT: 8
Effective at keeping the team's nano up, but once the buffs are up your job is done. Also, Kel's is a decent AoE nuke. No good single Nukes. Lacks the SL CC tools.
Trader: 7
Nanite Drains, while not quite as good, accomplish the same job with slightly less effectiveness. Roots function as intended. We have no team Nano Regen abilities. AC debuffs are not nearly as effective, but good enough since they aren't required for team success. Next to no chance of Calming when it is needed. Wrangling debuffs the Agent.
Soldier: 6
Access to buffs is decent. Lack of SL reflect auras makes us less than useful as this Mimic in SL teams. No tanking ability due to lack of HD and only TMS X. Also, damage output of Agents does not hold Aggro (for now).
Enfo: 5
9k Ess allows us to do some tanking. Aggro management can be an issue with inexperienced teams (i.e. AS/FA pulling noobs). Major lack of personal healing and absorbs to tank effectively.
Advy: 5
We can give Morphs, but cannot give Morph enhancing buffs buffs. Healing as Advy is lackluster (half that of a real advy, which is still half again of a doc). Access to root and snare resistance buffs is good. Nowhere near the defense of an Advy, so cannot effectively serve as an offtank.
MP: 4
Heal Pet is extremely useful at low levels, and this is the only reason MP gets a score higher than 1. Evade Buff is ok. Random Nanoskill Buffs if the real version is unavailable or people haven't hunted down 8 hour comps before hand allowing Agents to semi-function in that specific aspect of MPs if one is missing from a team.
Doctor: 3
Doctor healing is too powerful for us to even hope to keep up. Also, Doctors don't generate tons and tons of Aggro in SL. FPable buffs are pale in comparison to a real doc, with the exception of the HD buff and Superior Omni Med. Also useful as a UBT pole and defearer.
MA: 2
Cannot evade tank. Can basically only give evade buff and crit buff. Not unstunnable. Basically no heals. Full use of damage changing, but has little effect on anything except Hecklers.
Engineer: 2
No pets. No access to useful buffs other than reflects, which are not as good as Soldier reflects. No reflects at all in SL. NSD is not required for PvM. No access to Blockers for team PvP. Buffs that we do have access to have better versions in other FPs (EP is the one exception). Addition: Engi Blind Aura is nice for assisting multi-mob tanking in PvM.
Fixer: 1
GSF, Short Hots, sucky NCU buffs, snares, defears. That's it. No long HoTs. No SL Runspeed buffs. No good NCU buffs. Cannot serve as an offtank.
Crat: 0
No pets. No access to AAO/AAD auras. Crit aura does not stack with MoP. Charms are good, but usually take a few casts. Calming is near impossible in SL with RK Calms. No boss calms. No deroots and desnares. No init debuffs (-30 does not count).
Keeper & Shade: 0
We can't FP these.
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Keep in mind, this is not to point out how useful the Agent is in each Mimic, but comparing a Mimic Agent to the real profession. Also, the ranking here is not to list how useful each profession is in a team. Roles near the top can be essentially filled in by an Agent, mostly because they have small roles to fill. Near the bottom, Agents have no chance filling in those roles.
Note: I have most likely ranked some of these incorrectly. If you think this is the case, say so and give reason why. What roles does your profession fill in for a team that I didn't address? Can Agents do that? If yes, how effective are they at it? Again, exclude the DD role you play.