So, all this perk documentation and talk of rebalancing nanos and so on is very nice to have. But for all these discussions we're having here, we seem to be missing one rather crucial piece: The design paper for the 14 professions.
How does Funcom see the professions and what is it they're working towards? What is the end-goal for each profession when things are done? What is a Keeper supposed to be? What is the NT supposed to do? What will MP and Crat roles be?
Knowing what is being worked towards would be rather nifty to have, so instead of just shouting out the random stuff hating on this and that for not fitting into our individual view of what exactly this profession is supposed to be, we could debate the actual direction and how the changes fit into it.