The proposed changes to Close Call as taken from the AI perk PDF
My first suggestion is to just get rid of the whole health <=50% part; if a doctor hits this at 16% health, he just wasted what could have otherwise saved his life due to the low 16-50% healing values.Code:If Percentage of health <= 50 Embrace 6: Health 450 .. 550 Embrace 7: Health 650 .. 850 Embrace 8: Health 850 .. 1250 Embrace 9: Health 1500 .. 1900 Embrace 10: Health 2200 .. 2500 If Percentage of health <= 15 Embrace 6: Health 900 .. 1000 Embrace 7: Health 1200 .. 1600 Embrace 8: Health 1800 .. 2500 Embrace 9: Health 3000 .. 4000 Embrace 10: Health 4000 .. 5000
My next suggestion is to change it so rather than healing a specific value, just have it set the Doctor's HP to something like 40%. The perk is useless as a "save your ass" special if it doesn't even heal the amount of one AS. Having it simply set the Doctor's HP to 40% will allow the perk to scale and remain useful as the game progresses and players HP pools inevitiably grow. It will also ensure that the perk is useful equally at all the levels it is available.
Lastly and most importantly, if the intent of this perk is to truly be a "save your ass" button, then it MUST have an instant attack time, 1 second is too long in AO's fast paced pvp.
That's all I can think of for now, I'm sure I'll find something else to complain about later :P