not that i've seen.
i look at the data in auno.org (where it is up to date).
for defense checks i use what i read on the message board (although never actually formally tested it)
its (Attack Skill * percentage) + AAO vs (Defense Skill*percentage) + AAD
eg. exultation has a 35% evade close check (don't panic people, its a very small dd and heal perk). so with 3k AR, if it was percentage * (evade close + AAD), then someone would need 8570 defense rating to 'evade' and it gets resisted by fixers and crats with def perks most of the time. with the defense skill*percentage + AAD being the check, fixers with 2.8k evade (with DoF up) and 2.5k AAD (rough numbers) would have 3.48k 'defense rating'.
For scaling...
if the damage scales on the number of perks in the line, then it will show it on the page.
if the damage scales by the attack skill, then when you search for the perk name you will get multiple entries.
eg - hecatomb: http://auno.org/ao/db.php?cmd=search&name=hecatomb
The Nano formulas are the DoT cast by the different tiers of the perk.
The entries in Armor define the damage done by the perk. The tiers go from 1 to 1000, 1001 to 2000, 2001 to 3000, where:
1st ql 1 item: damage at skill 1
1st ql 500 item: damage at skill 1000
2nd ql 1: skill 1001
2nd ql 500: skill 2000
3rd ql 1: 2001
3rd ql 500: 3000
eq. if piercing skill is 2500, then the perk damage tier you are in is 3rd one. divide by 2 to get the ql of the third tier item (250), click on the 3rd ql 500 item, enter 250 at the ql and that should be the damage done by the perk.